/**************************************************************************/ /* jolt_slider_joint_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef JOLT_SLIDER_JOINT_3D_H #define JOLT_SLIDER_JOINT_3D_H #include "../jolt_physics_server_3d.h" #include "jolt_joint_3d.h" #include "Jolt/Jolt.h" #include "Jolt/Physics/Constraints/SliderConstraint.h" class JoltSliderJoint3D final : public JoltJoint3D { typedef PhysicsServer3D::SliderJointParam Parameter; typedef JoltPhysicsServer3D::SliderJointParamJolt JoltParameter; typedef JoltPhysicsServer3D::SliderJointFlagJolt JoltFlag; double limit_upper = 0.0; double limit_lower = 0.0; double limit_spring_frequency = 0.0; double limit_spring_damping = 0.0; double motor_target_speed = 0.0f; double motor_max_force = FLT_MAX; bool limits_enabled = true; bool limit_spring_enabled = false; bool motor_enabled = false; JPH::Constraint *_build_slider(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b, float p_limit) const; JPH::Constraint *_build_fixed(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b) const; bool _is_sprung() const { return limit_spring_enabled && limit_spring_frequency > 0.0; } bool _is_fixed() const { return limits_enabled && limit_lower == limit_upper && !_is_sprung(); } void _update_motor_state(); void _update_motor_velocity(); void _update_motor_limit(); void _limits_changed(); void _limit_spring_changed(); void _motor_state_changed(); void _motor_speed_changed(); void _motor_limit_changed(); public: JoltSliderJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b); virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_SLIDER; } double get_param(PhysicsServer3D::SliderJointParam p_param) const; void set_param(PhysicsServer3D::SliderJointParam p_param, double p_value); double get_jolt_param(JoltParameter p_param) const; void set_jolt_param(JoltParameter p_param, double p_value); bool get_jolt_flag(JoltFlag p_flag) const; void set_jolt_flag(JoltFlag p_flag, bool p_enabled); float get_applied_force() const; float get_applied_torque() const; virtual void rebuild() override; }; #endif // JOLT_SLIDER_JOINT_3D_H