/**************************************************************************/ /* world_environment.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "world_environment.h" #include "scene/3d/node_3d.h" #include "scene/main/window.h" void WorldEnvironment::_notification(int p_what) { switch (p_what) { case Node3D::NOTIFICATION_ENTER_WORLD: case Node3D::NOTIFICATION_ENTER_TREE: { if (environment.is_valid()) { add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); _update_current_environment(); } if (camera_attributes.is_valid()) { add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); _update_current_camera_attributes(); } } break; case Node3D::NOTIFICATION_EXIT_WORLD: case Node3D::NOTIFICATION_EXIT_TREE: { if (environment.is_valid()) { remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); _update_current_environment(); } if (camera_attributes.is_valid()) { remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); _update_current_camera_attributes(); } } break; } } void WorldEnvironment::_update_current_environment() { WorldEnvironment *first = Object::cast_to(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); if (first) { get_viewport()->find_world_3d()->set_environment(first->environment); } else { get_viewport()->find_world_3d()->set_environment(Ref()); } get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::_update_current_camera_attributes() { WorldEnvironment *first = Object::cast_to(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()))); if (first) { get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes); } else { get_viewport()->find_world_3d()->set_camera_attributes(Ref()); } get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings"); } void WorldEnvironment::set_environment(const Ref &p_environment) { if (environment == p_environment) { return; } if (is_inside_tree() && environment.is_valid()) { remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } environment = p_environment; if (is_inside_tree() && environment.is_valid()) { add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (is_inside_tree()) { _update_current_environment(); } else { update_configuration_warnings(); } } Ref WorldEnvironment::get_environment() const { return environment; } void WorldEnvironment::set_camera_attributes(const Ref &p_camera_attributes) { if (camera_attributes == p_camera_attributes) { return; } if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) { remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } camera_attributes = p_camera_attributes; if (is_inside_tree() && camera_attributes.is_valid()) { add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (is_inside_tree()) { _update_current_camera_attributes(); } else { update_configuration_warnings(); } } Ref WorldEnvironment::get_camera_attributes() const { return camera_attributes; } Array WorldEnvironment::get_configuration_warnings() const { Array warnings = Node::get_configuration_warnings(); if (!environment.is_valid() && !camera_attributes.is_valid()) { warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both.")); } if (!is_inside_tree()) { return warnings; } if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) { warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes).")); } if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) { warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); } return warnings; } void WorldEnvironment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes); ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); } WorldEnvironment::WorldEnvironment() { }