<?xml version="1.0" encoding="UTF-8" ?> <class name="CircleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D circle shape used for physics collision. </brief_description> <description> A 2D circle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. [b]Performance:[/b] [CircleShape2D] is fast to check collisions against. It is faster than [RectangleShape2D] and [CapsuleShape2D]. </description> <tutorials> </tutorials> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0"> The circle's radius. </member> </members> </class>