/**************************************************************************/ /* gltf_object_model_property.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_object_model_property.h" #include "../gltf_template_convert.h" void GLTFObjectModelProperty::_bind_methods() { BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_UNKNOWN); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_BOOL); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT_ARRAY); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT2); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT3); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT4); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT2X2); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT3X3); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_FLOAT4X4); BIND_ENUM_CONSTANT(GLTF_OBJECT_MODEL_TYPE_INT); ClassDB::bind_method(D_METHOD("append_node_path", "node_path"), &GLTFObjectModelProperty::append_node_path); ClassDB::bind_method(D_METHOD("append_path_to_property", "node_path", "prop_name"), &GLTFObjectModelProperty::append_path_to_property); ClassDB::bind_method(D_METHOD("get_accessor_type"), &GLTFObjectModelProperty::get_accessor_type); ClassDB::bind_method(D_METHOD("get_gltf_to_godot_expression"), &GLTFObjectModelProperty::get_gltf_to_godot_expression); ClassDB::bind_method(D_METHOD("set_gltf_to_godot_expression", "gltf_to_godot_expr"), &GLTFObjectModelProperty::set_gltf_to_godot_expression); ClassDB::bind_method(D_METHOD("get_godot_to_gltf_expression"), &GLTFObjectModelProperty::get_godot_to_gltf_expression); ClassDB::bind_method(D_METHOD("set_godot_to_gltf_expression", "godot_to_gltf_expr"), &GLTFObjectModelProperty::set_godot_to_gltf_expression); ClassDB::bind_method(D_METHOD("get_node_paths"), &GLTFObjectModelProperty::get_node_paths); ClassDB::bind_method(D_METHOD("has_node_paths"), &GLTFObjectModelProperty::has_node_paths); ClassDB::bind_method(D_METHOD("set_node_paths", "node_paths"), &GLTFObjectModelProperty::set_node_paths); ClassDB::bind_method(D_METHOD("get_object_model_type"), &GLTFObjectModelProperty::get_object_model_type); ClassDB::bind_method(D_METHOD("set_object_model_type", "type"), &GLTFObjectModelProperty::set_object_model_type); ClassDB::bind_method(D_METHOD("get_json_pointers"), &GLTFObjectModelProperty::get_json_pointers_bind); ClassDB::bind_method(D_METHOD("has_json_pointers"), &GLTFObjectModelProperty::has_json_pointers); ClassDB::bind_method(D_METHOD("set_json_pointers", "json_pointers"), &GLTFObjectModelProperty::set_json_pointers_bind); ClassDB::bind_method(D_METHOD("get_variant_type"), &GLTFObjectModelProperty::get_variant_type); ClassDB::bind_method(D_METHOD("set_variant_type", "variant_type"), &GLTFObjectModelProperty::set_variant_type); ClassDB::bind_method(D_METHOD("set_types", "variant_type", "obj_model_type"), &GLTFObjectModelProperty::set_types); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gltf_to_godot_expression", PROPERTY_HINT_RESOURCE_TYPE, "Expression"), "set_gltf_to_godot_expression", "get_gltf_to_godot_expression"); // Ref ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_to_gltf_expression", PROPERTY_HINT_RESOURCE_TYPE, "Expression"), "set_godot_to_gltf_expression", "get_godot_to_gltf_expression"); // Ref ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "node_paths", PROPERTY_HINT_TYPE_STRING, "NodePath"), "set_node_paths", "get_node_paths"); // TypedArray ADD_PROPERTY(PropertyInfo(Variant::INT, "object_model_type"), "set_object_model_type", "get_object_model_type"); // GLTFObjectModelType ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "json_pointers"), "set_json_pointers", "get_json_pointers"); // TypedArray ADD_PROPERTY(PropertyInfo(Variant::INT, "variant_type"), "set_variant_type", "get_variant_type"); // Variant::Type } void GLTFObjectModelProperty::append_node_path(const NodePath &p_node_path) { node_paths.push_back(p_node_path); } void GLTFObjectModelProperty::append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name) { Vector node_names = p_node_path.get_names(); Vector subpath = p_node_path.get_subnames(); subpath.append(p_prop_name); node_paths.push_back(NodePath(node_names, subpath, false)); } GLTFAccessor::GLTFAccessorType GLTFObjectModelProperty::get_accessor_type() const { switch (object_model_type) { case GLTF_OBJECT_MODEL_TYPE_FLOAT2: return GLTFAccessor::TYPE_VEC2; case GLTF_OBJECT_MODEL_TYPE_FLOAT3: return GLTFAccessor::TYPE_VEC3; case GLTF_OBJECT_MODEL_TYPE_FLOAT4: return GLTFAccessor::TYPE_VEC4; case GLTF_OBJECT_MODEL_TYPE_FLOAT2X2: return GLTFAccessor::TYPE_MAT2; case GLTF_OBJECT_MODEL_TYPE_FLOAT3X3: return GLTFAccessor::TYPE_MAT3; case GLTF_OBJECT_MODEL_TYPE_FLOAT4X4: return GLTFAccessor::TYPE_MAT4; default: return GLTFAccessor::TYPE_SCALAR; } } Ref GLTFObjectModelProperty::get_gltf_to_godot_expression() const { return gltf_to_godot_expr; } void GLTFObjectModelProperty::set_gltf_to_godot_expression(Ref p_gltf_to_godot_expr) { gltf_to_godot_expr = p_gltf_to_godot_expr; } Ref GLTFObjectModelProperty::get_godot_to_gltf_expression() const { return godot_to_gltf_expr; } void GLTFObjectModelProperty::set_godot_to_gltf_expression(Ref p_godot_to_gltf_expr) { godot_to_gltf_expr = p_godot_to_gltf_expr; } TypedArray GLTFObjectModelProperty::get_node_paths() const { return node_paths; } bool GLTFObjectModelProperty::has_node_paths() const { return !node_paths.is_empty(); } void GLTFObjectModelProperty::set_node_paths(TypedArray p_node_paths) { node_paths = p_node_paths; } GLTFObjectModelProperty::GLTFObjectModelType GLTFObjectModelProperty::get_object_model_type() const { return object_model_type; } void GLTFObjectModelProperty::set_object_model_type(GLTFObjectModelType p_type) { object_model_type = p_type; } Vector GLTFObjectModelProperty::get_json_pointers() const { return json_pointers; } bool GLTFObjectModelProperty::has_json_pointers() const { return !json_pointers.is_empty(); } void GLTFObjectModelProperty::set_json_pointers(const Vector &p_json_pointers) { json_pointers = p_json_pointers; } TypedArray GLTFObjectModelProperty::get_json_pointers_bind() const { return GLTFTemplateConvert::to_array(json_pointers); } void GLTFObjectModelProperty::set_json_pointers_bind(const TypedArray &p_json_pointers) { GLTFTemplateConvert::set_from_array(json_pointers, p_json_pointers); } Variant::Type GLTFObjectModelProperty::get_variant_type() const { return variant_type; } void GLTFObjectModelProperty::set_variant_type(Variant::Type p_variant_type) { variant_type = p_variant_type; } void GLTFObjectModelProperty::set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type) { variant_type = p_variant_type; object_model_type = p_obj_model_type; }