/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * This is the main interface to the Android Performance Tuner library, also * known as Tuning Fork. * * It is part of the Android Games SDK and produces best results when integrated * with the Swappy Frame Pacing Library. * * See the documentation at * https://developer.android.com/games/sdk/performance-tuner/custom-engine for * more information on using this library in a native Android game. * */ #pragma once // There are separate versions for each GameSDK component that use this format: #define ANDROID_GAMESDK_PACKED_VERSION(MAJOR, MINOR, BUGFIX) \ ((MAJOR << 16) | (MINOR << 8) | (BUGFIX)) // Accessors #define ANDROID_GAMESDK_MAJOR_VERSION(PACKED) ((PACKED) >> 16) #define ANDROID_GAMESDK_MINOR_VERSION(PACKED) (((PACKED) >> 8) & 0xff) #define ANDROID_GAMESDK_BUGFIX_VERSION(PACKED) ((PACKED) & 0xff) #define AGDK_STRING_VERSION(MAJOR, MINOR, BUGFIX, GIT) \ #MAJOR "." #MINOR "." #BUGFIX "." #GIT