<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0"> <brief_description> Result from a 2D body motion test. </brief_description> <description> This class contains the motion and collision result from [method PhysicsServer2D.body_test_motion]. </description> <tutorials> </tutorials> <methods> <method name="get_collider" qualifiers="const"> <return type="Object" /> <description> Returns the colliding body's attached [Object], if a collision occurred. </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <description> Returns the unique instance ID of the colliding body's attached [Object], if a collision occurred. See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <description> Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occurred. </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="int" /> <description> Returns the colliding body's shape index, if a collision occurred. See [CollisionObject2D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector2" /> <description> Returns the colliding body's velocity, if a collision occurred. </description> </method> <method name="get_collision_depth" qualifiers="const"> <return type="float" /> <description> Returns the length of overlap along the collision normal, if a collision occurred. </description> </method> <method name="get_collision_local_shape" qualifiers="const"> <return type="int" /> <description> Returns the moving object's colliding shape, if a collision occurred. </description> </method> <method name="get_collision_normal" qualifiers="const"> <return type="Vector2" /> <description> Returns the colliding body's shape's normal at the point of collision, if a collision occurred. </description> </method> <method name="get_collision_point" qualifiers="const"> <return type="Vector2" /> <description> Returns the point of collision in global coordinates, if a collision occurred. </description> </method> <method name="get_collision_safe_fraction" qualifiers="const"> <return type="float" /> <description> Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. </description> </method> <method name="get_collision_unsafe_fraction" qualifiers="const"> <return type="float" /> <description> Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code]. </description> </method> <method name="get_remainder" qualifiers="const"> <return type="Vector2" /> <description> Returns the moving object's remaining movement vector. </description> </method> <method name="get_travel" qualifiers="const"> <return type="Vector2" /> <description> Returns the moving object's travel before collision. </description> </method> </methods> </class>