<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture2D" inherits="Texture" version="4.0"> <brief_description> Texture for 2D and 3D. </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. </description> <tutorials> </tutorials> <methods> <method name="draw" qualifiers="const"> <return type="void" /> <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="position" type="Vector2" /> <argument index="2" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="3" name="transpose" type="bool" default="false" /> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code]. </description> </method> <method name="draw_rect" qualifiers="const"> <return type="void" /> <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="rect" type="Rect2" /> <argument index="2" name="tile" type="bool" /> <argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="4" name="transpose" type="bool" default="false" /> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="draw_rect_region" qualifiers="const"> <return type="void" /> <argument index="0" name="canvas_item" type="RID" /> <argument index="1" name="rect" type="Rect2" /> <argument index="2" name="src_rect" type="Rect2" /> <argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <argument index="4" name="transpose" type="bool" default="false" /> <argument index="5" name="clip_uv" type="bool" default="true" /> <description> Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="get_height" qualifiers="const"> <return type="int" /> <description> Returns the texture height. </description> </method> <method name="get_image" qualifiers="const"> <return type="Image" /> <description> Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_size" qualifiers="const"> <return type="Vector2" /> <description> Returns the texture size. </description> </method> <method name="get_width" qualifiers="const"> <return type="int" /> <description> Returns the texture width. </description> </method> <method name="has_alpha" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if this [Texture2D] has an alpha channel. </description> </method> </methods> </class>