/**************************************************************************/ /* test_sky.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_SKY_H #define TEST_SKY_H #include "scene/resources/sky.h" #include "tests/test_macros.h" namespace TestSky { TEST_CASE("[SceneTree][Sky] Constructor") { Ref test_sky; test_sky.instantiate(); CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC); CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256); CHECK(test_sky->get_material().is_null()); } TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") { Ref test_sky; test_sky.instantiate(); // Check default. CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256); test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024); CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024); ERR_PRINT_OFF; // Check setting invalid radiance size. test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX); ERR_PRINT_ON; CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024); } TEST_CASE("[SceneTree][Sky] Process mode setter and getter") { Ref test_sky; test_sky.instantiate(); // Check default. CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC); test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL); CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL); } TEST_CASE("[SceneTree][Sky] Material setter and getter") { Ref test_sky; test_sky.instantiate(); Ref material; material.instantiate(); SUBCASE("Material passed to the class should remain the same") { test_sky->set_material(material); CHECK(test_sky->get_material() == material); } SUBCASE("Material passed many times to the class should remain the same") { test_sky->set_material(material); test_sky->set_material(material); test_sky->set_material(material); CHECK(test_sky->get_material() == material); } SUBCASE("Material rewrite testing") { Ref material1; Ref material2; material1.instantiate(); material2.instantiate(); test_sky->set_material(material1); test_sky->set_material(material2); CHECK_MESSAGE(test_sky->get_material() != material1, "After rewrite, second material should be in class."); CHECK_MESSAGE(test_sky->get_material() == material2, "After rewrite, second material should be in class."); } SUBCASE("Assign same material to two skys") { Ref sky2; sky2.instantiate(); test_sky->set_material(material); sky2->set_material(material); CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(), "Both skys should have the same material."); } SUBCASE("Swapping materials between two skys") { Ref sky2; sky2.instantiate(); Ref material1; Ref material2; material1.instantiate(); material2.instantiate(); test_sky->set_material(material1); sky2->set_material(material2); CHECK(test_sky->get_material() == material1); CHECK(sky2->get_material() == material2); // Do the swap. Ref temp = test_sky->get_material(); test_sky->set_material(sky2->get_material()); sky2->set_material(temp); CHECK(test_sky->get_material() == material2); CHECK(sky2->get_material() == material1); } } TEST_CASE("[SceneTree][Sky] Invalid radiance size handling") { Ref test_sky; test_sky.instantiate(); // Attempt to set an invalid radiance size. ERR_PRINT_OFF; test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX); ERR_PRINT_ON; // Verify that the radiance size remains unchanged. CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256); } TEST_CASE("[SceneTree][Sky] Process mode variations") { Ref test_sky; test_sky.instantiate(); // Test all process modes. const Sky::ProcessMode process_modes[] = { Sky::PROCESS_MODE_AUTOMATIC, Sky::PROCESS_MODE_QUALITY, Sky::PROCESS_MODE_INCREMENTAL, Sky::PROCESS_MODE_REALTIME }; for (Sky::ProcessMode mode : process_modes) { test_sky->set_process_mode(mode); CHECK(test_sky->get_process_mode() == mode); } } TEST_CASE("[SceneTree][Sky] Radiance size variations") { Ref test_sky; test_sky.instantiate(); // Test all radiance sizes except MAX. const Sky::RadianceSize radiance_sizes[] = { Sky::RADIANCE_SIZE_32, Sky::RADIANCE_SIZE_64, Sky::RADIANCE_SIZE_128, Sky::RADIANCE_SIZE_256, Sky::RADIANCE_SIZE_512, Sky::RADIANCE_SIZE_1024, Sky::RADIANCE_SIZE_2048 }; for (Sky::RadianceSize size : radiance_sizes) { test_sky->set_radiance_size(size); CHECK(test_sky->get_radiance_size() == size); } } TEST_CASE("[SceneTree][Sky] Null material handling") { Ref test_sky; test_sky.instantiate(); SUBCASE("Setting null material") { test_sky->set_material(Ref()); CHECK(test_sky->get_material().is_null()); } SUBCASE("Overwriting existing material with null") { Ref material; material.instantiate(); test_sky->set_material(material); test_sky->set_material(Ref()); CHECK(test_sky->get_material().is_null()); } } TEST_CASE("[SceneTree][Sky] RID generation") { Ref test_sky; test_sky.instantiate(); // Check validity. CHECK(!test_sky->get_rid().is_valid()); } } // namespace TestSky #endif // TEST_SKY_H