/*************************************************************************/ /* option_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPTION_BUTTON_H #define OPTION_BUTTON_H #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" class OptionButton : public Button { GDCLASS(OptionButton, Button); PopupMenu *popup; int current; void _focused(int p_which); void _selected(int p_which); void _select(int p_which, bool p_emit = false); void _select_int(int p_which); Array _get_items() const; void _set_items(const Array &p_items); virtual void pressed(); protected: Size2 get_minimum_size() const; void _notification(int p_what); static void _bind_methods(); public: void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1); void add_item(const String &p_label, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon); void set_item_id(int p_idx, int p_id); void set_item_metadata(int p_idx, const Variant &p_metadata); void set_item_disabled(int p_idx, bool p_disabled); String get_item_text(int p_idx) const; Ref<Texture2D> get_item_icon(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; int get_item_count() const; void add_separator(); void clear(); void select(int p_idx); int get_selected() const; int get_selected_id() const; Variant get_selected_metadata() const; void remove_item(int p_idx); PopupMenu *get_popup() const; virtual void get_translatable_strings(List<String> *p_strings) const; OptionButton(); ~OptionButton(); }; #endif