/**************************************************************************/ /* voxel_gi_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "voxel_gi_editor_plugin.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_file_dialog.h" void VoxelGIEditorPlugin::_bake() { if (voxel_gi) { Ref voxel_gi_data = voxel_gi->get_probe_data(); if (voxel_gi_data.is_null()) { String path = get_tree()->get_edited_scene_root()->get_scene_file_path(); if (path.is_empty()) { path = "res://" + voxel_gi->get_name() + "_data.res"; } else { String ext = path.get_extension(); path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res"; } probe_file->set_current_path(path); probe_file->popup_file_dialog(); return; } else { String path = voxel_gi_data->get_path(); if (!path.is_resource_file()) { int srpos = path.find("::"); if (srpos != -1) { String base = path.substr(0, srpos); if (ResourceLoader::get_resource_type(base) == "PackedScene") { if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { EditorNode::get_singleton()->show_warning(TTR("Voxel GI data is not local to the scene.")); return; } } else { if (FileAccess::exists(base + ".import")) { EditorNode::get_singleton()->show_warning(TTR("Voxel GI data is part of an imported resource.")); return; } } } } else { if (FileAccess::exists(path + ".import")) { EditorNode::get_singleton()->show_warning(TTR("Voxel GI data is an imported resource.")); return; } } } voxel_gi->bake(); } } void VoxelGIEditorPlugin::edit(Object *p_object) { VoxelGI *s = Object::cast_to(p_object); if (!s) { return; } voxel_gi = s; } bool VoxelGIEditorPlugin::handles(Object *p_object) const { return p_object->is_class("VoxelGI"); } void VoxelGIEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { if (!voxel_gi) { return; } // Set information tooltip on the Bake button. This information is useful // to optimize performance (video RAM size) and reduce light leaking (individual cell size). const Vector3i cell_size = voxel_gi->get_estimated_cell_size(); const Vector3 half_size = voxel_gi->get_size() / 2; const int data_size = 4; const double size_mb = cell_size.x * cell_size.y * cell_size.z * data_size / (1024.0 * 1024.0); // Add a qualitative measurement to help the user assess whether a VoxelGI node is using a lot of VRAM. String size_quality; if (size_mb < 16.0) { size_quality = TTR("Low"); } else if (size_mb < 64.0) { size_quality = TTR("Moderate"); } else { size_quality = TTR("High"); } String text; text += vformat(TTR("Subdivisions: %s"), vformat(U"%d × %d × %d", cell_size.x, cell_size.y, cell_size.z)) + "\n"; text += vformat(TTR("Cell size: %s"), vformat(U"%.3f × %.3f × %.3f", half_size.x / cell_size.x, half_size.y / cell_size.y, half_size.z / cell_size.z)) + "\n"; text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality); // Only update the tooltip when needed to avoid constant redrawing. if (bake->get_tooltip(Point2()) == text) { return; } bake->set_tooltip_text(text); } break; } } void VoxelGIEditorPlugin::make_visible(bool p_visible) { if (p_visible) { bake_hb->show(); set_process(true); } else { bake_hb->hide(); set_process(false); } } EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr; void VoxelGIEditorPlugin::bake_func_begin() { ERR_FAIL_COND(tmp_progress != nullptr); tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake VoxelGI"), 1000, true)); } bool VoxelGIEditorPlugin::bake_func_step(int p_progress, const String &p_description) { ERR_FAIL_NULL_V(tmp_progress, false); return tmp_progress->step(p_description, p_progress, false); } void VoxelGIEditorPlugin::bake_func_end() { ERR_FAIL_NULL(tmp_progress); memdelete(tmp_progress); tmp_progress = nullptr; } void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) { probe_file->hide(); if (voxel_gi) { voxel_gi->bake(); // Ensure the VoxelGIData is always saved to an external resource. // This avoids bloating the scene file with large binary data, // which would be serialized as Base64 if the scene is a `.tscn` file. Ref voxel_gi_data = voxel_gi->get_probe_data(); ERR_FAIL_COND(voxel_gi_data.is_null()); voxel_gi_data->set_path(p_path); ResourceSaver::save(voxel_gi_data, p_path, ResourceSaver::FLAG_CHANGE_PATH); } } VoxelGIEditorPlugin::VoxelGIEditorPlugin() { bake_hb = memnew(HBoxContainer); bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); bake_hb->hide(); bake = memnew(Button); bake->set_theme_type_variation("FlatButton"); // TODO: Rework this as a dedicated toolbar control so we can hook into theme changes and update it // when the editor theme updates. bake->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Bake"), EditorStringName(EditorIcons))); bake->set_text(TTR("Bake VoxelGI")); bake->connect(SceneStringName(pressed), callable_mp(this, &VoxelGIEditorPlugin::_bake)); bake_hb->add_child(bake); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb); voxel_gi = nullptr; probe_file = memnew(EditorFileDialog); probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); probe_file->add_filter("*.res"); probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake)); EditorInterface::get_singleton()->get_base_control()->add_child(probe_file); probe_file->set_title(TTR("Select path for VoxelGI Data File")); VoxelGI::bake_begin_function = bake_func_begin; VoxelGI::bake_step_function = bake_func_step; VoxelGI::bake_end_function = bake_func_end; } VoxelGIEditorPlugin::~VoxelGIEditorPlugin() { }