/**************************************************************************/ /* translation_server.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TRANSLATION_SERVER_H #define TRANSLATION_SERVER_H #include "core/string/translation.h" #include "core/string/translation_domain.h" class TranslationServer : public Object { GDCLASS(TranslationServer, Object); String locale = "en"; String fallback; Ref main_domain; Ref editor_domain; Ref property_domain; Ref doc_domain; HashMap> custom_domains; mutable HashMap locale_compare_cache; bool enabled = true; static inline TranslationServer *singleton = nullptr; bool _load_translations(const String &p_from); static void _bind_methods(); #ifndef DISABLE_DEPRECATED String _standardize_locale_bind_compat_98972(const String &p_locale) const; static void _bind_compatibility_methods(); #endif struct LocaleScriptInfo { String name; String script; String default_country; HashSet supported_countries; }; static Vector locale_script_info; struct Locale { String language; String script; String country; String variant; bool operator==(const Locale &p_locale) const { return (p_locale.language == language) && (p_locale.script == script) && (p_locale.country == country) && (p_locale.variant == variant); } operator String() const; Locale(const TranslationServer &p_server, const String &p_locale, bool p_add_defaults); }; static HashMap language_map; static HashMap script_map; static HashMap locale_rename_map; static HashMap country_name_map; static HashMap country_rename_map; static HashMap variant_map; void init_locale_info(); public: _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; } Ref get_editor_domain() const { return editor_domain; } void set_enabled(bool p_enabled) { enabled = p_enabled; } _FORCE_INLINE_ bool is_enabled() const { return enabled; } void set_locale(const String &p_locale); String get_locale() const; String get_fallback_locale() const; Ref get_translation_object(const String &p_locale); Vector get_all_languages() const; String get_language_name(const String &p_language) const; Vector get_all_scripts() const; String get_script_name(const String &p_script) const; Vector get_all_countries() const; String get_country_name(const String &p_country) const; String get_locale_name(const String &p_locale) const; PackedStringArray get_loaded_locales() const; void add_translation(const Ref &p_translation); void remove_translation(const Ref &p_translation); StringName translate(const StringName &p_message, const StringName &p_context = "") const; StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; StringName pseudolocalize(const StringName &p_message) const; bool is_pseudolocalization_enabled() const; void set_pseudolocalization_enabled(bool p_enabled); void reload_pseudolocalization(); String standardize_locale(const String &p_locale, bool p_add_defaults = false) const; int compare_locales(const String &p_locale_a, const String &p_locale_b) const; String get_tool_locale(); StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const; StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; StringName property_translate(const StringName &p_message, const StringName &p_context = "") const; StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const; StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; bool has_domain(const StringName &p_domain) const; Ref get_or_add_domain(const StringName &p_domain); void remove_domain(const StringName &p_domain); void setup(); void clear(); void load_translations(); #ifdef TOOLS_ENABLED virtual void get_argument_options(const StringName &p_function, int p_idx, List *r_options) const override; #endif // TOOLS_ENABLED TranslationServer(); }; #endif // TRANSLATION_SERVER_H