/*************************************************************************/
/*  navigation_2d.cpp                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"

void Navigation2D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);

	ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
	ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);

	ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
	ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);

	ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
	ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);

	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
}

void Navigation2D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_READY: {
			NavigationServer2D::get_singleton()->map_set_active(map, true);
		} break;
		case NOTIFICATION_EXIT_TREE: {

			NavigationServer2D::get_singleton()->map_set_active(map, false);
		} break;
	}
}

void Navigation2D::set_cell_size(float p_cell_size) {
	cell_size = p_cell_size;
	NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
}

void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
	edge_connection_margin = p_edge_connection_margin;
	NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
}

Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
	return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
}

Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
	return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
}

RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
	return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
}

Navigation2D::Navigation2D() {

	map = NavigationServer2D::get_singleton()->map_create();
	set_cell_size(10); // Ten pixels
	set_edge_connection_margin(100);
}

Navigation2D::~Navigation2D() {
	NavigationServer2D::get_singleton()->free(map);
}