<?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision3D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Holds collision data from the movement of a [PhysicsBody3D]. </brief_description> <description> Holds collision data from the movement of a [PhysicsBody3D], usually from [method PhysicsBody3D.move_and_collide]. When a [PhysicsBody3D] is moved, it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision3D] object is returned. The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision. </description> <tutorials> </tutorials> <methods> <method name="get_angle" qualifiers="const"> <return type="float" /> <param index="0" name="collision_index" type="int" default="0" /> <param index="1" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> <description> Returns the collision angle according to [param up_direction], which is [constant Vector3.UP] by default. This value is always positive. </description> </method> <method name="get_collider" qualifiers="const"> <return type="Object" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's attached [Object] given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_id" qualifiers="const"> <return type="int" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the unique instance ID of the colliding body's attached [Object] given a collision index (the deepest collision by default). See [method Object.get_instance_id]. </description> </method> <method name="get_collider_rid" qualifiers="const"> <return type="RID" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's [RID] used by the [PhysicsServer3D] given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_shape" qualifiers="const"> <return type="Object" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's shape given a collision index (the deepest collision by default). </description> </method> <method name="get_collider_shape_index" qualifiers="const"> <return type="int" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's shape index given a collision index (the deepest collision by default). See [CollisionObject3D]. </description> </method> <method name="get_collider_velocity" qualifiers="const"> <return type="Vector3" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's velocity given a collision index (the deepest collision by default). </description> </method> <method name="get_collision_count" qualifiers="const"> <return type="int" /> <description> Returns the number of detected collisions. </description> </method> <method name="get_depth" qualifiers="const"> <return type="float" /> <description> Returns the colliding body's length of overlap along the collision normal. </description> </method> <method name="get_local_shape" qualifiers="const"> <return type="Object" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the moving object's colliding shape given a collision index (the deepest collision by default). </description> </method> <method name="get_normal" qualifiers="const"> <return type="Vector3" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default). </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector3" /> <param index="0" name="collision_index" type="int" default="0" /> <description> Returns the point of collision in global coordinates given a collision index (the deepest collision by default). </description> </method> <method name="get_remainder" qualifiers="const"> <return type="Vector3" /> <description> Returns the moving object's remaining movement vector. </description> </method> <method name="get_travel" qualifiers="const"> <return type="Vector3" /> <description> Returns the moving object's travel before collision. </description> </method> </methods> </class>