/*************************************************************************/ /* sky.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SKY_H #define SKY_H #include "core/os/thread.h" #include "scene/resources/material.h" #include "scene/resources/texture.h" class Sky : public Resource { GDCLASS(Sky, Resource); public: enum RadianceSize { RADIANCE_SIZE_32, RADIANCE_SIZE_64, RADIANCE_SIZE_128, RADIANCE_SIZE_256, RADIANCE_SIZE_512, RADIANCE_SIZE_1024, RADIANCE_SIZE_2048, RADIANCE_SIZE_MAX }; enum ProcessMode { PROCESS_MODE_AUTOMATIC, PROCESS_MODE_QUALITY, PROCESS_MODE_INCREMENTAL, PROCESS_MODE_REALTIME }; private: RID sky; ProcessMode mode = PROCESS_MODE_AUTOMATIC; RadianceSize radiance_size = RADIANCE_SIZE_256; Ref<Material> sky_material; protected: static void _bind_methods(); public: void set_radiance_size(RadianceSize p_size); RadianceSize get_radiance_size() const; void set_process_mode(ProcessMode p_mode); ProcessMode get_process_mode() const; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; virtual RID get_rid() const override; Sky(); ~Sky(); }; VARIANT_ENUM_CAST(Sky::RadianceSize) VARIANT_ENUM_CAST(Sky::ProcessMode) #endif // SKY_H