/**************************************************************************/ /* editor_string_names.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_STRING_NAMES_H #define EDITOR_STRING_NAMES_H #include "core/string/string_name.h" class EditorStringNames { inline static EditorStringNames *singleton = nullptr; public: static void create() { singleton = memnew(EditorStringNames); } static void free() { memdelete(singleton); singleton = nullptr; } _FORCE_INLINE_ static EditorStringNames *get_singleton() { return singleton; } const StringName Editor = StaticCString::create("Editor"); const StringName EditorFonts = StaticCString::create("EditorFonts"); const StringName EditorIcons = StaticCString::create("EditorIcons"); const StringName EditorStyles = StaticCString::create("EditorStyles"); }; #define EditorStringName(m_name) EditorStringNames::get_singleton()->m_name #endif // EDITOR_STRING_NAMES_H