/*************************************************************************/ /* texture_rect.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_rect.h" #include "servers/visual_server.h" void TextureRect::_notification(int p_what) { if (p_what==NOTIFICATION_DRAW) { if (texture.is_null()) return; switch(stretch_mode) { case STRETCH_SCALE_ON_EXPAND: { Size2 s=expand?get_size():texture->get_size(); draw_texture_rect(texture,Rect2(Point2(),s),false); } break; case STRETCH_SCALE: { draw_texture_rect(texture,Rect2(Point2(),get_size()),false); } break; case STRETCH_TILE: { draw_texture_rect(texture,Rect2(Point2(),get_size()),true); } break; case STRETCH_KEEP: { draw_texture_rect(texture,Rect2(Point2(),texture->get_size()),false); } break; case STRETCH_KEEP_CENTERED: { Vector2 ofs = (get_size() - texture->get_size())/2; draw_texture_rect(texture,Rect2(ofs,texture->get_size()),false); } break; case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT: { Size2 size=get_size(); int tex_width = texture->get_width() * size.height / texture ->get_height(); int tex_height = size.height; if (tex_width>size.width) { tex_width=size.width; tex_height=texture->get_height() * tex_width / texture->get_width(); } int ofs_x = 0; int ofs_y = 0; if (stretch_mode==STRETCH_KEEP_ASPECT_CENTERED) { ofs_x+=(size.width - tex_width)/2; ofs_y+=(size.height - tex_height)/2; } draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height)); } break; } } } Size2 TextureRect::get_minimum_size() const { if (!expand && !texture.is_null()) return texture->get_size(); else return Size2(); } void TextureRect::_bind_methods() { ClassDB::bind_method(_MD("set_texture","texture"), & TextureRect::set_texture ); ClassDB::bind_method(_MD("get_texture"), & TextureRect::get_texture ); ClassDB::bind_method(_MD("set_expand","enable"), & TextureRect::set_expand ); ClassDB::bind_method(_MD("has_expand"), & TextureRect::has_expand ); ClassDB::bind_method(_MD("set_stretch_mode","stretch_mode"), & TextureRect::set_stretch_mode ); ClassDB::bind_method(_MD("get_stretch_mode"), & TextureRect::get_stretch_mode ); ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") ); ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand") ); ADD_PROPERTYNO( PropertyInfo( Variant::INT, "stretch_mode",PROPERTY_HINT_ENUM,"Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered"), _SCS("set_stretch_mode"),_SCS("get_stretch_mode") ); BIND_CONSTANT( STRETCH_SCALE_ON_EXPAND ); BIND_CONSTANT( STRETCH_SCALE ); BIND_CONSTANT( STRETCH_TILE ); BIND_CONSTANT( STRETCH_KEEP ); BIND_CONSTANT( STRETCH_KEEP_CENTERED ); BIND_CONSTANT( STRETCH_KEEP_ASPECT ); BIND_CONSTANT( STRETCH_KEEP_ASPECT_CENTERED ); } void TextureRect::set_texture(const Ref& p_tex) { texture=p_tex; update(); /* if (texture.is_valid()) texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites */ minimum_size_changed(); } Ref TextureRect::get_texture() const { return texture; } void TextureRect::set_expand(bool p_expand) { expand=p_expand; update(); minimum_size_changed(); } bool TextureRect::has_expand() const { return expand; } void TextureRect::set_stretch_mode(StretchMode p_mode) { stretch_mode=p_mode; update(); } TextureRect::StretchMode TextureRect::get_stretch_mode() const { return stretch_mode; } TextureRect::TextureRect() { expand=false; set_mouse_filter(MOUSE_FILTER_IGNORE); stretch_mode=STRETCH_SCALE_ON_EXPAND; } TextureRect::~TextureRect() { }