/*************************************************************************/ /* line_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LINE2D_H #define LINE2D_H #include "node_2d.h" class Line2D : public Node2D { GDCLASS(Line2D, Node2D) public: enum LineJointMode { LINE_JOINT_SHARP = 0, LINE_JOINT_BEVEL, LINE_JOINT_ROUND }; enum LineCapMode { LINE_CAP_NONE = 0, LINE_CAP_BOX, LINE_CAP_ROUND }; enum LineTextureMode { LINE_TEXTURE_NONE = 0, LINE_TEXTURE_TILE // TODO STRETCH mode }; Line2D(); virtual Rect2 _edit_get_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_points(const PoolVector &p_points); PoolVector get_points() const; void set_point_position(int i, Vector2 pos); Vector2 get_point_position(int i) const; int get_point_count() const; void add_point(Vector2 pos); void remove_point(int i); void set_width(float width); float get_width() const; void set_default_color(Color color); Color get_default_color() const; void set_gradient(const Ref &gradient); Ref get_gradient() const; void set_texture(const Ref &texture); Ref get_texture() const; void set_texture_mode(const LineTextureMode mode); LineTextureMode get_texture_mode() const; void set_joint_mode(LineJointMode mode); LineJointMode get_joint_mode() const; void set_begin_cap_mode(LineCapMode mode); LineCapMode get_begin_cap_mode() const; void set_end_cap_mode(LineCapMode mode); LineCapMode get_end_cap_mode() const; void set_sharp_limit(float limit); float get_sharp_limit() const; void set_round_precision(int precision); int get_round_precision() const; protected: void _notification(int p_what); void _draw(); static void _bind_methods(); private: void _gradient_changed(); private: PoolVector _points; LineJointMode _joint_mode; LineCapMode _begin_cap_mode; LineCapMode _end_cap_mode; float _width; Color _default_color; Ref _gradient; Ref _texture; LineTextureMode _texture_mode; float _sharp_limit; int _round_precision; }; #endif // LINE2D_H