<?xml version="1.0" encoding="UTF-8" ?> <class name="CSGCylinder3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A CSG Cylinder shape. </brief_description> <description> This node allows you to create a cylinder (or cone) for use with the CSG system. [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The height of the cylinder. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the cylinder. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The radius of the cylinder. </member> <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true"> If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. </member> </members> </class>