import json import os from SCons.Util import WhereIs from platform_methods import get_build_version def run_closure_compiler(target, source, env, for_signature): closure_bin = os.path.join( os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler", ) cmd = [WhereIs("node"), closure_bin] cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"]) for f in env["JSEXTERNS"]: cmd.extend(["--externs", f.get_abspath()]) for f in source: cmd.extend(["--js", f.get_abspath()]) cmd.extend(["--js_output_file", target[0].get_abspath()]) return " ".join(cmd) def create_engine_file(env, target, source, externs, threads_enabled): if env["use_closure_compiler"]: return env.BuildJS(target, source, JSEXTERNS=externs) subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"} return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict) def create_template_zip(env, js, wasm, worker, side): binary_name = "godot.editor" if env.editor_build else "godot" zip_dir = env.Dir(env.GetTemplateZipPath()) in_files = [ js, wasm, "#platform/web/js/libs/audio.worklet.js", "#platform/web/js/libs/audio.position.worklet.js", ] out_files = [ zip_dir.File(binary_name + ".js"), zip_dir.File(binary_name + ".wasm"), zip_dir.File(binary_name + ".audio.worklet.js"), zip_dir.File(binary_name + ".audio.position.worklet.js"), ] if env["threads"]: in_files.append(worker) out_files.append(zip_dir.File(binary_name + ".worker.js")) # Dynamic linking (extensions) specific. if env["dlink_enabled"]: in_files.append(side) # Side wasm (contains the actual Godot code). out_files.append(zip_dir.File(binary_name + ".side.wasm")) service_worker = "#misc/dist/html/service-worker.js" if env.editor_build: # HTML html = "#misc/dist/html/editor.html" cache = [ "godot.editor.html", "offline.html", "godot.editor.js", "godot.editor.audio.worklet.js", "godot.editor.audio.position.worklet.js", "logo.svg", "favicon.png", ] if env["threads"]: cache.append("godot.editor.worker.js") opt_cache = ["godot.editor.wasm"] subst_dict = { "___GODOT_VERSION___": get_build_version(False), "___GODOT_NAME___": "GodotEngine", "___GODOT_CACHE___": json.dumps(cache), "___GODOT_OPT_CACHE___": json.dumps(opt_cache), "___GODOT_OFFLINE_PAGE___": "offline.html", "___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false", } html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict) in_files.append(html) out_files.append(zip_dir.File(binary_name + ".html")) # And logo/favicon in_files.append("#misc/dist/html/logo.svg") out_files.append(zip_dir.File("logo.svg")) in_files.append("#icon.png") out_files.append(zip_dir.File("favicon.png")) # PWA service_worker = env.Substfile( target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict, ) in_files.append(service_worker) out_files.append(zip_dir.File("service.worker.js")) in_files.append("#misc/dist/html/manifest.json") out_files.append(zip_dir.File("manifest.json")) in_files.append("#misc/dist/html/offline.html") out_files.append(zip_dir.File("offline.html")) else: # HTML in_files.append("#misc/dist/html/full-size.html") out_files.append(zip_dir.File(binary_name + ".html")) in_files.append(service_worker) out_files.append(zip_dir.File(binary_name + ".service.worker.js")) in_files.append("#misc/dist/html/offline-export.html") out_files.append(zip_dir.File("godot.offline.html")) zip_files = env.InstallAs(out_files, in_files) env.Zip( "#bin/godot", zip_files, ZIPROOT=zip_dir, ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", ) def get_template_zip_path(env): return "#bin/.web_zip" def add_js_libraries(env, libraries): env.Append(JS_LIBS=env.File(libraries)) def add_js_pre(env, js_pre): env.Append(JS_PRE=env.File(js_pre)) def add_js_externs(env, externs): env.Append(JS_EXTERNS=env.File(externs))