/**************************************************************************/ /* portable_compressed_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "portable_compressed_texture.h" #include "core/io/marshalls.h" #include "scene/resources/bit_map.h" void PortableCompressedTexture2D::_set_data(const Vector &p_data) { if (p_data.size() == 0) { return; //nothing to do } const uint8_t *data = p_data.ptr(); uint32_t data_size = p_data.size(); ERR_FAIL_COND(data_size < 20); compression_mode = CompressionMode(decode_uint32(data + 0)); format = Image::Format(decode_uint32(data + 4)); uint32_t mipmap_count = decode_uint32(data + 8); size.width = decode_uint32(data + 12); size.height = decode_uint32(data + 16); mipmaps = mipmap_count > 1; data += 20; data_size -= 20; Ref image; switch (compression_mode) { case COMPRESSION_MODE_LOSSLESS: case COMPRESSION_MODE_LOSSY: { Vector image_data; ERR_FAIL_COND(data_size < 4); for (uint32_t i = 0; i < mipmap_count; i++) { uint32_t mipsize = decode_uint32(data); data += 4; data_size -= 4; ERR_FAIL_COND(mipsize < data_size); Ref img = memnew(Image(data, data_size)); ERR_FAIL_COND(img->is_empty()); if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps. img->convert(format); } image_data.append_array(img->get_data()); data += mipsize; data_size -= mipsize; } image = Ref(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data))); } break; case COMPRESSION_MODE_BASIS_UNIVERSAL: { ERR_FAIL_NULL(Image::basis_universal_unpacker_ptr); image = Image::basis_universal_unpacker_ptr(data, data_size); } break; case COMPRESSION_MODE_S3TC: case COMPRESSION_MODE_ETC2: case COMPRESSION_MODE_BPTC: { image = Ref(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20)))); } break; } ERR_FAIL_COND(image.is_null()); if (texture.is_null()) { texture = RenderingServer::get_singleton()->texture_2d_create(image); } else { RID new_texture = RenderingServer::get_singleton()->texture_2d_create(image); RenderingServer::get_singleton()->texture_replace(texture, new_texture); } image_stored = true; RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height); alpha_cache.unref(); if (keep_all_compressed_buffers || keep_compressed_buffer) { compressed_buffer = p_data; } else { compressed_buffer.clear(); } } PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const { return compression_mode; } Vector PortableCompressedTexture2D::_get_data() const { return compressed_buffer; } void PortableCompressedTexture2D::create_from_image(const Ref &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) { ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); Vector buffer; buffer.resize(20); encode_uint32(p_compression_mode, buffer.ptrw()); encode_uint32(p_image->get_format(), buffer.ptrw() + 4); encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8); encode_uint32(p_image->get_width(), buffer.ptrw() + 12); encode_uint32(p_image->get_height(), buffer.ptrw() + 16); switch (p_compression_mode) { case COMPRESSION_MODE_LOSSLESS: case COMPRESSION_MODE_LOSSY: { for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) { Vector data; if (p_compression_mode == COMPRESSION_MODE_LOSSY) { data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality); } else { data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i)); } int data_len = data.size(); buffer.resize(buffer.size() + 4); encode_uint32(data_len, buffer.ptrw() + buffer.size() - 4); buffer.append_array(data); } } break; case COMPRESSION_MODE_BASIS_UNIVERSAL: { Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC); Vector budata = Image::basis_universal_packer(p_image, uc); buffer.append_array(budata); } break; case COMPRESSION_MODE_S3TC: case COMPRESSION_MODE_ETC2: case COMPRESSION_MODE_BPTC: { Ref copy = p_image->duplicate(); switch (p_compression_mode) { case COMPRESSION_MODE_S3TC: copy->compress(Image::COMPRESS_S3TC); break; case COMPRESSION_MODE_ETC2: copy->compress(Image::COMPRESS_ETC2); break; case COMPRESSION_MODE_BPTC: copy->compress(Image::COMPRESS_BPTC); break; default: { }; } buffer.append_array(copy->get_data()); } break; } _set_data(buffer); } Image::Format PortableCompressedTexture2D::get_format() const { return format; } Ref PortableCompressedTexture2D::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); } else { return Ref(); } } int PortableCompressedTexture2D::get_width() const { return size.width; } int PortableCompressedTexture2D::get_height() const { return size.height; } RID PortableCompressedTexture2D::get_rid() const { if (texture.is_null()) { //we are in trouble, create something temporary texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return texture; } bool PortableCompressedTexture2D::has_alpha() const { return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (size.width == 0 || size.height == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), texture, false, p_modulate, p_transpose); } void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (size.width == 0 || size.height == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (size.width == 0 || size.height == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref decom = img->duplicate(); decom->decompress(); img = decom; } alpha_cache.instantiate(); alpha_cache->create_from_image_alpha(img); } } if (alpha_cache.is_valid()) { int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { return true; } int x = p_x * aw / size.width; int y = p_y * ah / size.height; x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); return alpha_cache->get_bit(x, y); } return true; } void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) { size_override = p_size; RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height); } Size2 PortableCompressedTexture2D::get_size_override() const { return size_override; } void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } bool PortableCompressedTexture2D::keep_all_compressed_buffers = false; void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) { keep_all_compressed_buffers = p_keep; } bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() { return keep_all_compressed_buffers; } void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) { keep_compressed_buffer = p_keep; if (!p_keep) { compressed_buffer.clear(); } } bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const { return keep_compressed_buffer; } void PortableCompressedTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from_image", "image", "compression_mode", "normal_map", "lossy_quality"), &PortableCompressedTexture2D::create_from_image, DEFVAL(false), DEFVAL(0.8)); ClassDB::bind_method(D_METHOD("get_format"), &PortableCompressedTexture2D::get_format); ClassDB::bind_method(D_METHOD("get_compression_mode"), &PortableCompressedTexture2D::get_compression_mode); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &PortableCompressedTexture2D::set_size_override); ClassDB::bind_method(D_METHOD("get_size_override"), &PortableCompressedTexture2D::get_size_override); ClassDB::bind_method(D_METHOD("set_keep_compressed_buffer", "keep"), &PortableCompressedTexture2D::set_keep_compressed_buffer); ClassDB::bind_method(D_METHOD("is_keeping_compressed_buffer"), &PortableCompressedTexture2D::is_keeping_compressed_buffer); ClassDB::bind_method(D_METHOD("_set_data", "data"), &PortableCompressedTexture2D::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &PortableCompressedTexture2D::_get_data); ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("set_keep_all_compressed_buffers", "keep"), &PortableCompressedTexture2D::set_keep_all_compressed_buffers); ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers); ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_override", "get_size_override"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer"); BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS); BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSY); BIND_ENUM_CONSTANT(COMPRESSION_MODE_BASIS_UNIVERSAL); BIND_ENUM_CONSTANT(COMPRESSION_MODE_S3TC); BIND_ENUM_CONSTANT(COMPRESSION_MODE_ETC2); BIND_ENUM_CONSTANT(COMPRESSION_MODE_BPTC); } PortableCompressedTexture2D::PortableCompressedTexture2D() {} PortableCompressedTexture2D::~PortableCompressedTexture2D() { if (texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(texture); } }