/**************************************************************************/ /* test_control.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_CONTROL_H #define TEST_CONTROL_H #include "scene/gui/control.h" #include "tests/test_macros.h" namespace TestControl { TEST_CASE("[SceneTree][Control]") { SUBCASE("[Control][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453 Control *test_node = memnew(Control); Control *test_child = memnew(Control); test_node->add_child(test_child); test_node->set_global_position(Point2(1, 1)); CHECK_EQ(test_node->get_global_position(), Point2(1, 1)); CHECK_EQ(test_child->get_global_position(), Point2(1, 1)); test_node->set_global_position(Point2(2, 2)); CHECK_EQ(test_node->get_global_position(), Point2(2, 2)); test_node->set_scale(Vector2(4, 4)); CHECK_EQ(test_node->get_global_transform(), Transform2D(0, Size2(4, 4), 0, Vector2(2, 2))); test_node->set_scale(Vector2(1, 1)); test_node->set_rotation_degrees(90); CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(2, 2))); test_node->set_pivot_offset(Vector2(1, 0)); CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(3, 1))); memdelete(test_child); memdelete(test_node); } } TEST_CASE("[SceneTree][Control] Focus") { Control *ctrl = memnew(Control); SceneTree::get_singleton()->get_root()->add_child(ctrl); SUBCASE("[SceneTree][Control] Default focus") { CHECK_FALSE(ctrl->has_focus()); } SUBCASE("[SceneTree][Control] Can't grab focus with default focus mode") { ERR_PRINT_OFF ctrl->grab_focus(); ERR_PRINT_ON CHECK_FALSE(ctrl->has_focus()); } SUBCASE("[SceneTree][Control] Can grab focus") { ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL); ctrl->grab_focus(); CHECK(ctrl->has_focus()); } SUBCASE("[SceneTree][Control] Can release focus") { ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL); ctrl->grab_focus(); CHECK(ctrl->has_focus()); ctrl->release_focus(); CHECK_FALSE(ctrl->has_focus()); } SUBCASE("[SceneTree][Control] Only one can grab focus at the same time") { ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL); ctrl->grab_focus(); CHECK(ctrl->has_focus()); Control *other_ctrl = memnew(Control); SceneTree::get_singleton()->get_root()->add_child(other_ctrl); other_ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL); other_ctrl->grab_focus(); CHECK(other_ctrl->has_focus()); CHECK_FALSE(ctrl->has_focus()); memdelete(other_ctrl); } memdelete(ctrl); } } // namespace TestControl #endif // TEST_CONTROL_H