/**************************************************************************/ /* parallax_background_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "parallax_background_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" #include "editor/scene_tree_dock.h" #include "scene/2d/parallax_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" #include "scene/gui/box_container.h" #include "scene/gui/menu_button.h" void ParallaxBackgroundEditorPlugin::edit(Object *p_object) { parallax_background = Object::cast_to(p_object); } bool ParallaxBackgroundEditorPlugin::handles(Object *p_object) const { return Object::cast_to(p_object) != nullptr; } void ParallaxBackgroundEditorPlugin::make_visible(bool p_visible) { if (p_visible) { toolbar->show(); } else { toolbar->hide(); } } void ParallaxBackgroundEditorPlugin::_menu_callback(int p_idx) { if (p_idx == MENU_CONVERT_TO_PARALLAX_2D) { convert_to_parallax2d(); } } void ParallaxBackgroundEditorPlugin::convert_to_parallax2d() { ParallaxBackground *parallax_bg = parallax_background; TypedArray children = parallax_bg->get_children(); EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Convert to Parallax2D"), UndoRedo::MERGE_DISABLE, parallax_bg); for (int i = 0; i < children.size(); i++) { ParallaxLayer *parallax_layer = Object::cast_to(children[i]); if (!parallax_layer) { continue; } Parallax2D *parallax2d = memnew(Parallax2D); Point2 offset = parallax_bg->get_scroll_base_offset() * parallax_layer->get_motion_scale(); offset += parallax_layer->get_motion_offset() + parallax_layer->get_position(); parallax2d->set_scroll_offset(offset); Point2 limit_begin = parallax2d->get_limit_begin(); Point2 limit_end = parallax2d->get_limit_end(); if (parallax_bg->get_limit_begin().x != 0 || parallax_bg->get_limit_end().x != 0) { limit_begin.x = parallax_bg->get_limit_begin().x; limit_end.x = parallax_bg->get_limit_end().x; } if (parallax_bg->get_limit_begin().y != 0 || parallax_bg->get_limit_end().y != 0) { limit_begin.y = parallax_bg->get_limit_begin().y; limit_end.y = parallax_bg->get_limit_end().y; } parallax2d->set_limit_begin(limit_begin); parallax2d->set_limit_end(limit_end); parallax2d->set_follow_viewport(!parallax_bg->is_ignore_camera_zoom()); parallax2d->set_repeat_size(parallax_layer->get_mirroring()); parallax2d->set_scroll_scale(parallax_bg->get_scroll_base_scale() * parallax_layer->get_motion_scale()); SceneTreeDock::get_singleton()->replace_node(parallax_layer, parallax2d); } if (parallax_bg->is_ignore_camera_zoom()) { CanvasLayer *canvas_layer = memnew(CanvasLayer); SceneTreeDock::get_singleton()->replace_node(parallax_bg, canvas_layer); } else { Node2D *node2d = memnew(Node2D); SceneTreeDock::get_singleton()->replace_node(parallax_bg, node2d); } ur->commit_action(false); } void ParallaxBackgroundEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParallaxBackgroundEditorPlugin::_menu_callback)); menu->set_button_icon(menu->get_editor_theme_icon(SNAME("ParallaxBackground"))); } break; } } ParallaxBackgroundEditorPlugin::ParallaxBackgroundEditorPlugin() { toolbar = memnew(HBoxContainer); toolbar->hide(); add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); menu = memnew(MenuButton); menu->get_popup()->add_item(TTR("Convert to Parallax2D"), MENU_CONVERT_TO_PARALLAX_2D); menu->set_text(TTR("ParallaxBackground")); menu->set_switch_on_hover(true); toolbar->add_child(menu); }