/*************************************************************************/ /* export.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "export.h" #include "platform/x11/logo.h" #include "tools/editor/editor_export.h" #include "scene/resources/texture.h" void register_x11_exporter() { Ref platform; platform.instance(); Image img(_x11_logo); Ref logo; logo.instance(); logo->create_from_image(img); platform->set_logo(logo); platform->set_name("Linux/X11"); platform->set_extension(""); EditorExport::get_singleton()->add_export_platform(platform); #if 0 Image img(_x11_logo); Ref logo = memnew( ImageTexture ); logo->create_from_image(img); { Ref exporter = Ref( memnew(EditorExportPlatformPC) ); exporter->set_binary_extension(""); exporter->set_release_binary32("linux_x11_32_release"); exporter->set_debug_binary32("linux_x11_32_debug"); exporter->set_release_binary64("linux_x11_64_release"); exporter->set_debug_binary64("linux_x11_64_debug"); exporter->set_name("Linux X11"); exporter->set_logo(logo); EditorImportExport::get_singleton()->add_export_platform(exporter); } #endif }