<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraFeed" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A camera feed gives you access to a single physical camera attached to your device.
	</brief_description>
	<description>
		A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer].
		[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_datatype" qualifiers="const">
			<return type="int" enum="CameraFeed.FeedDataType" />
			<description>
				Returns feed image data type.
			</description>
		</method>
		<method name="get_id" qualifiers="const">
			<return type="int" />
			<description>
				Returns the unique ID for this feed.
			</description>
		</method>
		<method name="get_name" qualifiers="const">
			<return type="String" />
			<description>
				Returns the camera's name.
			</description>
		</method>
		<method name="get_position" qualifiers="const">
			<return type="int" enum="CameraFeed.FeedPosition" />
			<description>
				Returns the position of camera on the device.
			</description>
		</method>
	</methods>
	<members>
		<member name="feed_is_active" type="bool" setter="set_active" getter="is_active" default="false">
			If [code]true[/code], the feed is active.
		</member>
		<member name="feed_transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, -1, 0, 1)">
			The transform applied to the camera's image.
		</member>
	</members>
	<constants>
		<constant name="FEED_NOIMAGE" value="0" enum="FeedDataType">
			No image set for the feed.
		</constant>
		<constant name="FEED_RGB" value="1" enum="FeedDataType">
			Feed supplies RGB images.
		</constant>
		<constant name="FEED_YCBCR" value="2" enum="FeedDataType">
			Feed supplies YCbCr images that need to be converted to RGB.
		</constant>
		<constant name="FEED_YCBCR_SEP" value="3" enum="FeedDataType">
			Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
		</constant>
		<constant name="FEED_UNSPECIFIED" value="0" enum="FeedPosition">
			Unspecified position.
		</constant>
		<constant name="FEED_FRONT" value="1" enum="FeedPosition">
			Camera is mounted at the front of the device.
		</constant>
		<constant name="FEED_BACK" value="2" enum="FeedPosition">
			Camera is mounted at the back of the device.
		</constant>
	</constants>
</class>