<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" version="4.0"> <brief_description> A vector operator to be used within the visual shader graph. </brief_description> <description> A visual shader node for use of vector operators. Operates on vector [code]a[/code] and vector [code]b[/code]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0"> The operator to be used. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_ADD" value="0" enum="Operator"> Adds two vectors. </constant> <constant name="OP_SUB" value="1" enum="Operator"> Subtracts a vector from a vector. </constant> <constant name="OP_MUL" value="2" enum="Operator"> Multiplies two vectors. </constant> <constant name="OP_DIV" value="3" enum="Operator"> Divides vector by vector. </constant> <constant name="OP_MOD" value="4" enum="Operator"> Returns the remainder of the two vectors. </constant> <constant name="OP_POW" value="5" enum="Operator"> Returns the value of the first parameter raised to the power of the second, for each component of the vectors. </constant> <constant name="OP_MAX" value="6" enum="Operator"> Returns the greater of two values, for each component of the vectors. </constant> <constant name="OP_MIN" value="7" enum="Operator"> Returns the lesser of two values, for each component of the vectors. </constant> <constant name="OP_CROSS" value="8" enum="Operator"> Calculates the cross product of two vectors. </constant> <constant name="OP_ATAN2" value="9" enum="Operator"> Returns the arc-tangent of the parameters. </constant> <constant name="OP_REFLECT" value="10" enum="Operator"> Returns the vector that points in the direction of reflection. [code]a[/code] is incident vector and [code]b[/code] is the normal vector. </constant> <constant name="OP_STEP" value="11" enum="Operator"> Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise. </constant> </constants> </class>