name: 🏁 Windows Builds on: [push, pull_request] # Global Settings # SCONS_CACHE for windows must be set in the build environment env: GODOT_BASE_BRANCH: master SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true SCONS_CACHE_LIMIT: 3072 concurrency: group: ci-${{github.actor}}-${{github.head_ref || concat(github.ref, github.run_number)}}-${{github.ref}}-windows cancel-in-progress: true jobs: windows-editor: # Windows 10 with latest image runs-on: "windows-latest" # Windows Editor - checkout with the plugin name: Editor (target=release_debug, tools=yes, tests=yes) steps: - uses: actions/checkout@v2 # Upload cache on completion and check it out now # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - name: Load .scons_cache directory id: windows-editor-cache uses: actions/cache@v2 with: path: /.scons_cache/ key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} restore-keys: | ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} continue-on-error: true # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - name: Set up Python 3.x uses: actions/setup-python@v2 with: # Semantic version range syntax or exact version of a Python version python-version: '3.x' # Optional - x64 or x86 architecture, defaults to x64 architecture: 'x64' # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" python -m pip install scons python --version scons --version # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - name: Compilation env: SCONS_CACHE: /.scons_cache/ run: | scons tools=yes tests=yes target=release_debug ls -l bin/ # Execute unit tests for the editor - name: Unit Tests run: | ./bin/godot.windows.opt.tools.64.exe --test - uses: actions/upload-artifact@v2 with: name: ${{ github.job }} path: bin/* retention-days: 14 windows-template: runs-on: "windows-latest" name: Template (target=release, tools=no) steps: - uses: actions/checkout@v2 # Upload cache on completion and check it out now # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - name: Load .scons_cache directory id: windows-template-cache uses: RevoluPowered/cache@v2.1 with: path: /.scons_cache/ key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} restore-keys: | ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x uses: actions/setup-python@v2 with: # Semantic version range syntax or exact version of a Python version python-version: '3.x' # Optional - x64 or x86 architecture, defaults to x64 architecture: 'x64' # You can test your matrix by printing the current Python version - name: Configuring Python packages run: | python -c "import sys; print(sys.version)" python -m pip install scons python --version scons --version - name: Compilation env: SCONS_CACHE: /.scons_cache/ run: | scons target=release tools=no ls -l bin/ - uses: actions/upload-artifact@v2 with: name: ${{ github.job }} path: bin/* retention-days: 14