/**************************************************************************/ /* tool_button_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TOOL_BUTTON_EDITOR_PLUGIN_H #define TOOL_BUTTON_EDITOR_PLUGIN_H #include "editor/editor_inspector.h" #include "editor/plugins/editor_plugin.h" class EditorInspectorToolButtonPlugin : public EditorInspectorPlugin { GDCLASS(EditorInspectorToolButtonPlugin, EditorInspectorPlugin); void _update_action_icon(Button *p_action_button, const String &p_action_icon); void _call_action(const Variant &p_object, const StringName &p_property); public: virtual bool can_handle(Object *p_object) override; virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField p_usage, const bool p_wide = false) override; }; class ToolButtonEditorPlugin : public EditorPlugin { GDCLASS(ToolButtonEditorPlugin, EditorPlugin); public: virtual String get_name() const override { return "ToolButtonEditorPlugin"; } ToolButtonEditorPlugin(); }; #endif // TOOL_BUTTON_EDITOR_PLUGIN_H