/**************************************************************************/ /* tiles_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tiles_editor_plugin.h" #include "tile_set_editor.h" #include "core/os/mutex.h" #include "editor/editor_command_palette.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_bottom_panel.h" #include "editor/multi_node_edit.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/themes/editor_scale.h" #include "scene/2d/tile_map.h" #include "scene/2d/tile_map_layer.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/separator.h" #include "scene/resources/2d/tile_set.h" #include "scene/resources/image_texture.h" TilesEditorUtils *TilesEditorUtils::singleton = nullptr; TileMapEditorPlugin *tile_map_plugin_singleton = nullptr; TileSetEditorPlugin *tile_set_plugin_singleton = nullptr; void TilesEditorUtils::_preview_frame_started() { RS::get_singleton()->request_frame_drawn_callback(callable_mp(this, &TilesEditorUtils::_pattern_preview_done)); } void TilesEditorUtils::_pattern_preview_done() { pattern_preview_done.post(); } void TilesEditorUtils::_thread_func(void *ud) { TilesEditorUtils *te = static_cast(ud); set_current_thread_safe_for_nodes(true); te->_thread(); } void TilesEditorUtils::_thread() { pattern_thread_exited.clear(); while (!pattern_thread_exit.is_set()) { pattern_preview_sem.wait(); pattern_preview_mutex.lock(); if (pattern_preview_queue.size() == 0) { pattern_preview_mutex.unlock(); } else { QueueItem item = pattern_preview_queue.front()->get(); pattern_preview_queue.pop_front(); pattern_preview_mutex.unlock(); int thumbnail_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size"); thumbnail_size *= EDSCALE; Vector2 thumbnail_size2 = Vector2(thumbnail_size, thumbnail_size); if (item.pattern.is_valid() && !item.pattern->is_empty()) { // Generate the pattern preview SubViewport *viewport = memnew(SubViewport); viewport->set_size(thumbnail_size2); viewport->set_disable_input(true); viewport->set_transparent_background(true); viewport->set_update_mode(SubViewport::UPDATE_ONCE); TileMap *tile_map = memnew(TileMap); tile_map->set_tileset(item.tile_set); tile_map->set_pattern(0, Vector2(), item.pattern); viewport->add_child(tile_map); TypedArray used_cells = tile_map->get_used_cells(0); Rect2 encompassing_rect; encompassing_rect.set_position(tile_map->map_to_local(used_cells[0])); for (int i = 0; i < used_cells.size(); i++) { Vector2i cell = used_cells[i]; Vector2 world_pos = tile_map->map_to_local(cell); encompassing_rect.expand_to(world_pos); // Texture. Ref atlas_source = item.tile_set->get_source(tile_map->get_cell_source_id(0, cell)); if (atlas_source.is_valid()) { Vector2i coords = tile_map->get_cell_atlas_coords(0, cell); int alternative = tile_map->get_cell_alternative_tile(0, cell); if (atlas_source->has_tile(coords) && atlas_source->has_alternative_tile(coords, alternative)) { Vector2 center = world_pos - atlas_source->get_tile_data(coords, alternative)->get_texture_origin(); encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2); encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2); } } } Vector2 scale = thumbnail_size2 / MAX(encompassing_rect.size.x, encompassing_rect.size.y); tile_map->set_scale(scale); tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2); // Add the viewport at the last moment to avoid rendering too early. callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(viewport, false, Node::INTERNAL_MODE_DISABLED); RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(this, &TilesEditorUtils::_preview_frame_started), Object::CONNECT_ONE_SHOT); pattern_preview_done.wait(); Ref image = viewport->get_texture()->get_image(); // Find the index for the given pattern. TODO: optimize. item.callback.call(item.pattern, ImageTexture::create_from_image(image)); viewport->queue_free(); } } } pattern_thread_exited.set(); } void TilesEditorUtils::queue_pattern_preview(Ref p_tile_set, Ref p_pattern, Callable p_callback) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_pattern.is_valid()); { MutexLock lock(pattern_preview_mutex); pattern_preview_queue.push_back({ p_tile_set, p_pattern, p_callback }); } pattern_preview_sem.post(); } void TilesEditorUtils::set_sources_lists_current(int p_current) { atlas_sources_lists_current = p_current; } void TilesEditorUtils::synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button) { ItemList *item_list = Object::cast_to(p_current_list); MenuButton *sorting_button = Object::cast_to(p_current_sort_button); ERR_FAIL_NULL(item_list); ERR_FAIL_NULL(sorting_button); if (sorting_button->is_visible_in_tree()) { for (int i = 0; i != SOURCE_SORT_MAX; i++) { sorting_button->get_popup()->set_item_checked(i, (i == (int)source_sort)); } } if (item_list->is_visible_in_tree()) { // Make sure the selection is not overwritten after sorting. int atlas_sources_lists_current_mem = atlas_sources_lists_current; item_list->emit_signal(SNAME("sort_request")); atlas_sources_lists_current = atlas_sources_lists_current_mem; if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) { item_list->deselect_all(); } else { item_list->set_current(atlas_sources_lists_current); item_list->ensure_current_is_visible(); item_list->emit_signal(SceneStringName(item_selected), atlas_sources_lists_current); } } } void TilesEditorUtils::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) { atlas_view_zoom = p_zoom; atlas_view_scroll = p_scroll; } void TilesEditorUtils::synchronize_atlas_view(Object *p_current) { TileAtlasView *tile_atlas_view = Object::cast_to(p_current); ERR_FAIL_NULL(tile_atlas_view); if (tile_atlas_view->is_visible_in_tree()) { tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll); } } void TilesEditorUtils::set_sorting_option(int p_option) { source_sort = p_option; } List TilesEditorUtils::get_sorted_sources(const Ref p_tile_set) const { SourceNameComparator::tile_set = p_tile_set; List source_ids; for (int i = 0; i < p_tile_set->get_source_count(); i++) { source_ids.push_back(p_tile_set->get_source_id(i)); } switch (source_sort) { case SOURCE_SORT_ID_REVERSE: // Already sorted. source_ids.reverse(); break; case SOURCE_SORT_NAME: source_ids.sort_custom(); break; case SOURCE_SORT_NAME_REVERSE: source_ids.sort_custom(); source_ids.reverse(); break; default: // SOURCE_SORT_ID break; } SourceNameComparator::tile_set.unref(); return source_ids; } Ref TilesEditorUtils::SourceNameComparator::tile_set; bool TilesEditorUtils::SourceNameComparator::operator()(const int &p_a, const int &p_b) const { String name_a; String name_b; { TileSetSource *source = *tile_set->get_source(p_a); if (!source->get_name().is_empty()) { name_a = source->get_name(); } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { Ref texture = atlas_source->get_texture(); if (name_a.is_empty() && texture.is_valid()) { name_a = texture->get_path().get_file(); } } if (name_a.is_empty()) { name_a = itos(p_a); } } { TileSetSource *source = *tile_set->get_source(p_b); if (!source->get_name().is_empty()) { name_b = source->get_name(); } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { Ref texture = atlas_source->get_texture(); if (name_b.is_empty() && texture.is_valid()) { name_b = texture->get_path().get_file(); } } if (name_b.is_empty()) { name_b = itos(p_b); } } return NaturalNoCaseComparator()(name_a, name_b); } void TilesEditorUtils::display_tile_set_editor_panel() { tile_map_plugin_singleton->hide_editor(); tile_set_plugin_singleton->make_visible(true); } void TilesEditorUtils::draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color) { Ref selection_texture = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("TileSelection"), EditorStringName(EditorIcons)); real_t scale = p_ci->get_global_transform().get_scale().x * 0.5; p_ci->draw_set_transform(p_rect.position, 0, Vector2(1, 1) / scale); RS::get_singleton()->canvas_item_add_nine_patch( p_ci->get_canvas_item(), Rect2(Vector2(), p_rect.size * scale), Rect2(), selection_texture->get_rid(), Vector2(2, 2), Vector2(2, 2), RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, false, p_color); p_ci->draw_set_transform_matrix(Transform2D()); } TilesEditorUtils::TilesEditorUtils() { singleton = this; // Pattern preview generation thread. pattern_preview_thread.start(_thread_func, this); ED_SHORTCUT("tiles_editor/cut", TTR("Cut"), KeyModifierMask::CMD_OR_CTRL | Key::X); ED_SHORTCUT("tiles_editor/copy", TTR("Copy"), KeyModifierMask::CMD_OR_CTRL | Key::C); ED_SHORTCUT("tiles_editor/paste", TTR("Paste"), KeyModifierMask::CMD_OR_CTRL | Key::V); ED_SHORTCUT("tiles_editor/cancel", TTR("Cancel"), Key::ESCAPE); ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), Key::KEY_DELETE); ED_SHORTCUT("tiles_editor/paint_tool", TTR("Paint"), Key::D); ED_SHORTCUT("tiles_editor/line_tool", TTR("Line", "Tool"), Key::L); ED_SHORTCUT("tiles_editor/rect_tool", TTR("Rect"), Key::R); ED_SHORTCUT("tiles_editor/bucket_tool", TTR("Bucket"), Key::B); ED_SHORTCUT("tiles_editor/eraser", TTR("Eraser"), Key::E); ED_SHORTCUT("tiles_editor/picker", TTR("Picker"), Key::P); } TilesEditorUtils::~TilesEditorUtils() { if (pattern_preview_thread.is_started()) { pattern_thread_exit.set(); pattern_preview_sem.post(); while (!pattern_thread_exited.is_set()) { OS::get_singleton()->delay_usec(10000); RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server } pattern_preview_thread.wait_to_finish(); } singleton = nullptr; } void TileMapEditorPlugin::_tile_map_layer_changed() { if (tile_map_changed_needs_update) { return; } tile_map_changed_needs_update = true; callable_mp(this, &TileMapEditorPlugin::_update_tile_map).call_deferred(); } void TileMapEditorPlugin::_tile_map_layer_removed() { // Workaround for TileMap, making sure the editor stays open when you delete the currently edited layer. TileMap *tile_map = Object::cast_to(ObjectDB::get_instance(tile_map_group_id)); if (tile_map) { edit(tile_map); } } void TileMapEditorPlugin::_update_tile_map() { TileMapLayer *edited_layer = Object::cast_to(ObjectDB::get_instance(tile_map_layer_id)); if (edited_layer) { Ref tile_set = edited_layer->get_tile_set(); if (tile_set.is_valid() && tile_set_id != tile_set->get_instance_id()) { tile_set_plugin_singleton->edit(tile_set.ptr()); tile_set_plugin_singleton->make_visible(true); tile_set_id = tile_set->get_instance_id(); } else if (tile_set.is_null()) { tile_set_plugin_singleton->edit(nullptr); tile_set_plugin_singleton->make_visible(false); tile_set_id = ObjectID(); } } tile_map_changed_needs_update = false; } void TileMapEditorPlugin::_select_layer(const StringName &p_name) { TileMapLayer *edited_layer = Object::cast_to(ObjectDB::get_instance(tile_map_layer_id)); ERR_FAIL_NULL(edited_layer); Node *parent = edited_layer->get_parent(); if (parent) { TileMapLayer *new_layer = Object::cast_to(parent->get_node_or_null(String(p_name))); edit(new_layer); } } void TileMapEditorPlugin::_edit_tile_map_layer(TileMapLayer *p_tile_map_layer, bool p_show_layer_selector) { ERR_FAIL_NULL(p_tile_map_layer); editor->edit(p_tile_map_layer); editor->set_show_layer_selector(p_show_layer_selector); // Update the object IDs. tile_map_layer_id = p_tile_map_layer->get_instance_id(); p_tile_map_layer->connect(CoreStringName(changed), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_changed)); p_tile_map_layer->connect(SceneStringName(tree_exited), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_removed)); // Update the edited tileset. Ref tile_set = p_tile_map_layer->get_tile_set(); if (tile_set.is_valid()) { tile_set_plugin_singleton->edit(tile_set.ptr()); tile_set_plugin_singleton->make_visible(true); tile_set_id = tile_set->get_instance_id(); } else { tile_set_plugin_singleton->edit(nullptr); tile_set_plugin_singleton->make_visible(false); } } void TileMapEditorPlugin::_edit_tile_map(TileMap *p_tile_map) { ERR_FAIL_NULL(p_tile_map); if (p_tile_map->get_layers_count() > 0) { TileMapLayer *selected_layer = Object::cast_to(p_tile_map->get_child(0)); _edit_tile_map_layer(selected_layer, true); } else { editor->edit(nullptr); editor->set_show_layer_selector(false); } } void TileMapEditorPlugin::_notification(int p_notification) { if (p_notification == NOTIFICATION_EXIT_TREE) { get_tree()->queue_delete(TilesEditorUtils::get_singleton()); } } void TileMapEditorPlugin::edit(Object *p_object) { TileMapLayer *edited_layer = Object::cast_to(ObjectDB::get_instance(tile_map_layer_id)); if (edited_layer) { edited_layer->disconnect(CoreStringName(changed), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_changed)); edited_layer->disconnect(SceneStringName(tree_exited), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_removed)); } tile_map_group_id = ObjectID(); tile_map_layer_id = ObjectID(); tile_set_id = ObjectID(); TileMap *tile_map = Object::cast_to(p_object); TileMapLayer *tile_map_layer = Object::cast_to(p_object); MultiNodeEdit *multi_node_edit = Object::cast_to(p_object); if (tile_map) { _edit_tile_map(tile_map); } else if (tile_map_layer) { _edit_tile_map_layer(tile_map_layer, false); } else if (multi_node_edit) { editor->edit(multi_node_edit); } else { editor->edit(nullptr); } } bool TileMapEditorPlugin::handles(Object *p_object) const { MultiNodeEdit *multi_node_edit = Object::cast_to(p_object); Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); if (multi_node_edit && edited_scene) { bool only_tile_map_layers = true; for (int i = 0; i < multi_node_edit->get_node_count(); i++) { if (!Object::cast_to(edited_scene->get_node(multi_node_edit->get_node(i)))) { only_tile_map_layers = false; break; } } return only_tile_map_layers; } return Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr; } void TileMapEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); EditorNode::get_bottom_panel()->make_item_visible(editor); } else { button->hide(); if (editor->is_visible_in_tree()) { EditorNode::get_bottom_panel()->hide_bottom_panel(); } } } bool TileMapEditorPlugin::forward_canvas_gui_input(const Ref &p_event) { return editor->forward_canvas_gui_input(p_event); } void TileMapEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { editor->forward_canvas_draw_over_viewport(p_overlay); } void TileMapEditorPlugin::hide_editor() { if (editor->is_visible_in_tree()) { EditorNode::get_bottom_panel()->hide_bottom_panel(); } } bool TileMapEditorPlugin::is_editor_visible() const { return editor->is_visible_in_tree(); } TileMapEditorPlugin::TileMapEditorPlugin() { if (!TilesEditorUtils::get_singleton()) { memnew(TilesEditorUtils); } tile_map_plugin_singleton = this; editor = memnew(TileMapLayerEditor); editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); editor->hide(); button = EditorNode::get_bottom_panel()->add_item(TTR("TileMap"), editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_tile_map_bottom_panel", TTR("Toggle TileMap Bottom Panel"))); button->hide(); } TileMapEditorPlugin::~TileMapEditorPlugin() { tile_map_plugin_singleton = nullptr; } void TileSetEditorPlugin::edit(Object *p_object) { editor->edit(Ref(p_object)); if (p_object) { edited_tileset = p_object->get_instance_id(); } else { edited_tileset = ObjectID(); } } bool TileSetEditorPlugin::handles(Object *p_object) const { return Object::cast_to(p_object) != nullptr; } void TileSetEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); if (!tile_map_plugin_singleton->is_editor_visible()) { EditorNode::get_bottom_panel()->make_item_visible(editor); } } else { button->hide(); if (editor->is_visible_in_tree()) { EditorNode::get_bottom_panel()->hide_bottom_panel(); } } } ObjectID TileSetEditorPlugin::get_edited_tileset() const { return edited_tileset; } TileSetEditorPlugin::TileSetEditorPlugin() { if (!TilesEditorUtils::get_singleton()) { memnew(TilesEditorUtils); } tile_set_plugin_singleton = this; editor = memnew(TileSetEditor); editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); editor->hide(); button = EditorNode::get_bottom_panel()->add_item(TTR("TileSet"), editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_tile_set_bottom_panel", TTR("Toggle TileSet Bottom Panel"))); button->hide(); } TileSetEditorPlugin::~TileSetEditorPlugin() { tile_set_plugin_singleton = nullptr; }