/**************************************************************************/ /* navigation_region_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_region_2d.h" #include "core/math/geometry_2d.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" RID NavigationRegion2D::get_rid() const { return region; } void NavigationRegion2D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; NavigationServer2D::get_singleton()->region_set_enabled(region, enabled); #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_navigation_enabled()) { queue_redraw(); } #endif // DEBUG_ENABLED } bool NavigationRegion2D::is_enabled() const { return enabled; } void NavigationRegion2D::set_use_edge_connections(bool p_enabled) { if (use_edge_connections == p_enabled) { return; } use_edge_connections = p_enabled; NavigationServer2D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections); } bool NavigationRegion2D::get_use_edge_connections() const { return use_edge_connections; } void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationRegion2D::get_navigation_layers() const { return navigation_layers; } void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); uint32_t _navigation_layers = get_navigation_layers(); if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } set_navigation_layers(_navigation_layers); } bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { return; } enter_cost = p_enter_cost; NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost); } real_t NavigationRegion2D::get_enter_cost() const { return enter_cost; } void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); if (Math::is_equal_approx(travel_cost, p_travel_cost)) { return; } travel_cost = p_travel_cost; NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost); } real_t NavigationRegion2D::get_travel_cost() const { return travel_cost; } RID NavigationRegion2D::get_region_rid() const { return get_rid(); } #ifdef DEBUG_ENABLED Rect2 NavigationRegion2D::_edit_get_rect() const { return navigation_polygon.is_valid() ? navigation_polygon->_edit_get_rect() : Rect2(); } bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return navigation_polygon.is_valid() ? navigation_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false; } #endif // DEBUG_ENABLED void NavigationRegion2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _region_enter_navigation_map(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { set_physics_process_internal(true); } break; case NOTIFICATION_VISIBILITY_CHANGED: { #ifdef DEBUG_ENABLED if (debug_instance_rid.is_valid()) { RS::get_singleton()->canvas_item_set_visible(debug_instance_rid, is_visible_in_tree()); } #endif // DEBUG_ENABLED } break; case NOTIFICATION_EXIT_TREE: { _region_exit_navigation_map(); #ifdef DEBUG_ENABLED _free_debug(); #endif // DEBUG_ENABLED } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { set_physics_process_internal(false); _region_update_transform(); } break; case NOTIFICATION_DRAW: { #ifdef DEBUG_ENABLED if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) { _update_debug_mesh(); _update_debug_edge_connections_mesh(); _update_debug_baking_rect(); } #endif // DEBUG_ENABLED } break; } } void NavigationRegion2D::set_navigation_polygon(const Ref &p_navigation_polygon) { if (navigation_polygon.is_valid()) { navigation_polygon->disconnect_changed(callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } navigation_polygon = p_navigation_polygon; #ifdef DEBUG_ENABLED debug_mesh_dirty = true; #endif // DEBUG_ENABLED NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, p_navigation_polygon); if (navigation_polygon.is_valid()) { navigation_polygon->connect_changed(callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } _navigation_polygon_changed(); update_configuration_warnings(); } Ref NavigationRegion2D::get_navigation_polygon() const { return navigation_polygon; } void NavigationRegion2D::set_navigation_map(RID p_navigation_map) { if (map_override == p_navigation_map) { return; } map_override = p_navigation_map; NavigationServer2D::get_singleton()->region_set_map(region, map_override); } RID NavigationRegion2D::get_navigation_map() const { if (map_override.is_valid()) { return map_override; } else if (is_inside_tree()) { return get_world_2d()->get_navigation_map(); } return RID(); } void NavigationRegion2D::bake_navigation_polygon(bool p_on_thread) { ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred()."); ERR_FAIL_COND_MSG(!navigation_polygon.is_valid(), "Baking the navigation polygon requires a valid `NavigationPolygon` resource."); Ref source_geometry_data; source_geometry_data.instantiate(); NavigationServer2D::get_singleton()->parse_source_geometry_data(navigation_polygon, source_geometry_data, this); if (p_on_thread) { NavigationServer2D::get_singleton()->bake_from_source_geometry_data_async(navigation_polygon, source_geometry_data, callable_mp(this, &NavigationRegion2D::_bake_finished).bind(navigation_polygon)); } else { NavigationServer2D::get_singleton()->bake_from_source_geometry_data(navigation_polygon, source_geometry_data, callable_mp(this, &NavigationRegion2D::_bake_finished).bind(navigation_polygon)); } } void NavigationRegion2D::_bake_finished(Ref p_navigation_polygon) { if (!Thread::is_main_thread()) { callable_mp(this, &NavigationRegion2D::_bake_finished).call_deferred(p_navigation_polygon); return; } set_navigation_polygon(p_navigation_polygon); emit_signal(SNAME("bake_finished")); } bool NavigationRegion2D::is_baking() const { return NavigationServer2D::get_singleton()->is_baking_navigation_polygon(navigation_polygon); } void NavigationRegion2D::_navigation_polygon_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { queue_redraw(); } if (navigation_polygon.is_valid()) { NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); } } #ifdef DEBUG_ENABLED void NavigationRegion2D::_navigation_map_changed(RID p_map) { if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) { queue_redraw(); } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion2D::_navigation_debug_changed() { if (is_inside_tree()) { queue_redraw(); } } #endif // DEBUG_ENABLED PackedStringArray NavigationRegion2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!navigation_polygon.is_valid()) { warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } } return warnings; } void NavigationRegion2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationRegion2D::get_rid); ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navigation_polygon"), &NavigationRegion2D::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationRegion2D::get_navigation_polygon); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled); ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationRegion2D::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationRegion2D::get_navigation_map); ClassDB::bind_method(D_METHOD("set_use_edge_connections", "enabled"), &NavigationRegion2D::set_use_edge_connections); ClassDB::bind_method(D_METHOD("get_use_edge_connections"), &NavigationRegion2D::get_use_edge_connections); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion2D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion2D::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion2D::get_enter_cost); ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost); ClassDB::bind_method(D_METHOD("bake_navigation_polygon", "on_thread"), &NavigationRegion2D::bake_navigation_polygon, DEFVAL(true)); ClassDB::bind_method(D_METHOD("is_baking"), &NavigationRegion2D::is_baking); ClassDB::bind_method(D_METHOD("_navigation_polygon_changed"), &NavigationRegion2D::_navigation_polygon_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections"), "set_use_edge_connections", "get_use_edge_connections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); ADD_SIGNAL(MethodInfo("navigation_polygon_changed")); ADD_SIGNAL(MethodInfo("bake_finished")); } #ifndef DISABLE_DEPRECATED // Compatibility with earlier 4.0 betas. bool NavigationRegion2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "navpoly") { set_navigation_polygon(p_value); return true; } return false; } bool NavigationRegion2D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "navpoly") { r_ret = get_navigation_polygon(); return true; } return false; } #endif // DISABLE_DEPRECATED NavigationRegion2D::NavigationRegion2D() { set_notify_transform(true); set_hide_clip_children(true); region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost()); NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers); NavigationServer2D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections); NavigationServer2D::get_singleton()->region_set_enabled(region, enabled); #ifdef DEBUG_ENABLED NavigationServer2D::get_singleton()->connect(SNAME("map_changed"), callable_mp(this, &NavigationRegion2D::_navigation_map_changed)); NavigationServer2D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion2D::_navigation_debug_changed)); #endif // DEBUG_ENABLED } NavigationRegion2D::~NavigationRegion2D() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(region); #ifdef DEBUG_ENABLED NavigationServer2D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion2D::_navigation_map_changed)); NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion2D::_navigation_debug_changed)); #endif // DEBUG_ENABLED } void NavigationRegion2D::_region_enter_navigation_map() { if (!is_inside_tree()) { return; } if (map_override.is_valid()) { NavigationServer2D::get_singleton()->region_set_map(region, map_override); } else { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); } current_global_transform = get_global_transform(); NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform); NavigationServer2D::get_singleton()->region_set_enabled(region, enabled); queue_redraw(); } void NavigationRegion2D::_region_exit_navigation_map() { NavigationServer2D::get_singleton()->region_set_map(region, RID()); } void NavigationRegion2D::_region_update_transform() { if (!is_inside_tree()) { return; } Transform2D new_global_transform = get_global_transform(); if (current_global_transform != new_global_transform) { current_global_transform = new_global_transform; NavigationServer2D::get_singleton()->region_set_transform(region, current_global_transform); } queue_redraw(); } #ifdef DEBUG_ENABLED void NavigationRegion2D::_update_debug_mesh() { if (!is_inside_tree()) { _free_debug(); return; } const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); RenderingServer *rs = RenderingServer::get_singleton(); if (!debug_instance_rid.is_valid()) { debug_instance_rid = rs->canvas_item_create(); } if (!debug_mesh_rid.is_valid()) { debug_mesh_rid = rs->mesh_create(); } const Transform2D region_gt = get_global_transform(); rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas()); rs->canvas_item_set_z_index(debug_instance_rid, RS::CANVAS_ITEM_Z_MAX - 2); rs->canvas_item_set_transform(debug_instance_rid, region_gt); if (!debug_mesh_dirty) { return; } rs->canvas_item_clear(debug_instance_rid); rs->mesh_clear(debug_mesh_rid); debug_mesh_dirty = false; const Vector &vertices = navigation_polygon->get_vertices(); if (vertices.size() < 3) { return; } int polygon_count = navigation_polygon->get_polygon_count(); if (polygon_count == 0) { return; } bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); if (!enabled) { debug_face_color = ns2d->get_debug_navigation_geometry_face_disabled_color(); debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color(); } int vertex_count = 0; int line_count = 0; for (int i = 0; i < polygon_count; i++) { const Vector &polygon = navigation_polygon->get_polygon(i); int polygon_size = polygon.size(); if (polygon_size < 3) { continue; } line_count += polygon_size * 2; vertex_count += (polygon_size - 2) * 3; } Vector face_vertex_array; face_vertex_array.resize(vertex_count); Vector face_color_array; if (enabled_geometry_face_random_color) { face_color_array.resize(vertex_count); } Vector line_vertex_array; if (enabled_edge_lines) { line_vertex_array.resize(line_count); } RandomPCG rand; Color polygon_color = debug_face_color; int face_vertex_index = 0; int line_vertex_index = 0; Vector2 *face_vertex_array_ptrw = face_vertex_array.ptrw(); Color *face_color_array_ptrw = face_color_array.ptrw(); Vector2 *line_vertex_array_ptrw = line_vertex_array.ptrw(); for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) { const Vector &polygon_indices = navigation_polygon->get_polygon(polygon_index); int polygon_indices_size = polygon_indices.size(); if (polygon_indices_size < 3) { continue; } if (enabled_geometry_face_random_color) { // Generate the polygon color, slightly randomly modified from the settings one. polygon_color.set_hsv(debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_face_color.get_s(), debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); polygon_color.a = debug_face_color.a; } for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) { face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]]; face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]]; face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]]; if (enabled_geometry_face_random_color) { face_color_array_ptrw[face_vertex_index] = polygon_color; face_color_array_ptrw[face_vertex_index + 1] = polygon_color; face_color_array_ptrw[face_vertex_index + 2] = polygon_color; } face_vertex_index += 3; } if (enabled_edge_lines) { for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) { line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]]; line_vertex_index += 1; if (polygon_indices_index + 1 == polygon_indices_size) { line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]]; line_vertex_index += 1; } else { line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]]; line_vertex_index += 1; } } } } if (!enabled_geometry_face_random_color) { face_color_array.resize(face_vertex_array.size()); face_color_array.fill(debug_face_color); } Array face_mesh_array; face_mesh_array.resize(Mesh::ARRAY_MAX); face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_TRIANGLES, face_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); if (enabled_edge_lines) { Vector line_color_array; line_color_array.resize(line_vertex_array.size()); line_color_array.fill(debug_edge_color); Array line_mesh_array; line_mesh_array.resize(Mesh::ARRAY_MAX); line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; line_mesh_array[Mesh::ARRAY_COLOR] = line_color_array; rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, line_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); } rs->canvas_item_add_mesh(debug_instance_rid, debug_mesh_rid, Transform2D()); rs->canvas_item_set_visible(debug_instance_rid, is_visible_in_tree()); } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion2D::_update_debug_edge_connections_mesh() { const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); bool enable_edge_connections = use_edge_connections && ns2d->get_debug_navigation_enable_edge_connections() && ns2d->map_get_use_edge_connections(get_world_2d()->get_navigation_map()); if (enable_edge_connections) { Color debug_edge_connection_color = ns2d->get_debug_navigation_edge_connection_color(); // Draw the region edge connections. Transform2D xform = get_global_transform(); real_t radius = ns2d->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; for (int i = 0; i < ns2d->region_get_connections_count(region); i++) { // Two main points Vector2 a = ns2d->region_get_connection_pathway_start(region, i); a = xform.affine_inverse().xform(a); Vector2 b = ns2d->region_get_connection_pathway_end(region, i); b = xform.affine_inverse().xform(b); draw_line(a, b, debug_edge_connection_color); // Draw a circle to illustrate the margins. real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, debug_edge_connection_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, debug_edge_connection_color); } } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion2D::_update_debug_baking_rect() { Rect2 baking_rect = get_navigation_polygon()->get_baking_rect(); if (baking_rect.has_area()) { Vector2 baking_rect_offset = get_navigation_polygon()->get_baking_rect_offset(); Rect2 debug_baking_rect = Rect2(baking_rect.position.x + baking_rect_offset.x, baking_rect.position.y + baking_rect_offset.y, baking_rect.size.x, baking_rect.size.y); Color debug_baking_rect_color = Color(0.8, 0.5, 0.7, 0.1); draw_rect(debug_baking_rect, debug_baking_rect_color); } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationRegion2D::_free_debug() { RenderingServer *rs = RenderingServer::get_singleton(); ERR_FAIL_NULL(rs); if (debug_instance_rid.is_valid()) { rs->canvas_item_clear(debug_instance_rid); rs->free(debug_instance_rid); debug_instance_rid = RID(); } if (debug_mesh_rid.is_valid()) { rs->free(debug_mesh_rid); debug_mesh_rid = RID(); } } #endif // DEBUG_ENABLED