/**************************************************************************/ /* wsl_peer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef WSL_PEER_H #define WSL_PEER_H #ifndef WEB_ENABLED #include "packet_buffer.h" #include "websocket_peer.h" #include "core/crypto/crypto_core.h" #include "core/error/error_list.h" #include "core/io/packet_peer.h" #include "core/io/stream_peer_tcp.h" #include "core/templates/ring_buffer.h" #include #define WSL_MAX_HEADER_SIZE 4096 class WSLPeer : public WebSocketPeer { private: static CryptoCore::RandomGenerator *_static_rng; static WebSocketPeer *_create(bool p_notify_postinitialize) { return static_cast(ClassDB::creator(p_notify_postinitialize)); } // Callbacks. static ssize_t _wsl_recv_callback(wslay_event_context_ptr ctx, uint8_t *data, size_t len, int flags, void *user_data); static void _wsl_recv_start_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_frame_recv_start_arg *arg, void *user_data); static void _wsl_frame_recv_chunk_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_frame_recv_chunk_arg *arg, void *user_data); static void _wsl_frame_recv_end_callback(wslay_event_context_ptr ctx, void *user_data); static ssize_t _wsl_send_callback(wslay_event_context_ptr ctx, const uint8_t *data, size_t len, int flags, void *user_data); static int _wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void *user_data); static void _wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data); static wslay_event_callbacks _wsl_callbacks; // Helpers static String _compute_key_response(String p_key); static String _generate_key(); // Client IP resolver. class Resolver { Array ip_candidates; IP::ResolverID resolver_id = IP::RESOLVER_INVALID_ID; int port = 0; public: bool has_more_candidates() { return ip_candidates.size() > 0 || resolver_id != IP::RESOLVER_INVALID_ID; } void try_next_candidate(Ref &p_tcp); void start(const String &p_host, int p_port); void stop(); Resolver() {} }; struct PendingMessage { size_t payload_size = 0; uint8_t opcode = 0; void clear() { payload_size = 0; opcode = 0; } }; Resolver resolver; // WebSocket connection state. WebSocketPeer::State ready_state = WebSocketPeer::STATE_CLOSED; bool is_server = false; Ref tcp; Ref connection; wslay_event_context_ptr wsl_ctx = nullptr; String requested_url; String requested_host; bool pending_request = true; Ref handshake_buffer; String selected_protocol; String session_key; int close_code = -1; String close_reason; uint8_t was_string = 0; uint64_t last_heartbeat = 0; bool heartbeat_waiting = false; PendingMessage pending_message; // WebSocket configuration. bool use_tls = true; Ref tls_options; // Packet buffers. Vector packet_buffer; // Our packet info is just a boolean (is_string), using uint8_t for it. PacketBuffer in_buffer; Error _send(const uint8_t *p_buffer, int p_buffer_size, wslay_opcode p_opcode); Error _do_server_handshake(); bool _parse_client_request(); void _do_client_handshake(); bool _verify_server_response(); void _clear(); public: static void initialize(); static void deinitialize(); // PacketPeer virtual int get_available_packet_count() const override; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; virtual int get_max_packet_size() const override { return packet_buffer.size(); } // WebSocketPeer virtual Error send(const uint8_t *p_buffer, int p_buffer_size, WriteMode p_mode) override; virtual Error connect_to_url(const String &p_url, Ref p_options = Ref()) override; virtual Error accept_stream(Ref p_stream) override; virtual void close(int p_code = 1000, String p_reason = "") override; virtual void poll() override; virtual State get_ready_state() const override { return ready_state; } virtual int get_close_code() const override { return close_code; } virtual String get_close_reason() const override { return close_reason; } virtual int get_current_outbound_buffered_amount() const override; virtual IPAddress get_connected_host() const override; virtual uint16_t get_connected_port() const override; virtual String get_selected_protocol() const override; virtual String get_requested_url() const override; virtual bool was_string_packet() const override { return was_string; } virtual void set_no_delay(bool p_enabled) override; WSLPeer(); ~WSLPeer(); }; #endif // WEB_ENABLED #endif // WSL_PEER_H