/**************************************************************************/
/*  resource_saver_png.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef RESOURCE_SAVER_PNG_H
#define RESOURCE_SAVER_PNG_H

#include "core/io/image.h"
#include "core/io/resource_saver.h"

class ResourceSaverPNG : public ResourceFormatSaver {
public:
	static Error save_image(const String &p_path, const Ref<Image> &p_img);
	static Vector<uint8_t> save_image_to_buffer(const Ref<Image> &p_img);

	virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;
	virtual bool recognize(const Ref<Resource> &p_resource) const override;
	virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;

	ResourceSaverPNG();
};

#endif // RESOURCE_SAVER_PNG_H