/*************************************************************************/
/*  editor_plugin_settings.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef EDITORPLUGINSETTINGS_H
#define EDITORPLUGINSETTINGS_H

#include "core/object/undo_redo.h"
#include "editor/editor_data.h"
#include "editor/plugin_config_dialog.h"
#include "property_editor.h"
#include "scene/gui/dialogs.h"

class EditorPluginSettings : public VBoxContainer {
	GDCLASS(EditorPluginSettings, VBoxContainer);

	enum {
		BUTTON_PLUGIN_EDIT
	};

	PluginConfigDialog *plugin_config_dialog = nullptr;
	Button *create_plugin = nullptr;
	Button *update_list = nullptr;
	Tree *plugin_list = nullptr;
	bool updating = false;

	void _plugin_activity_changed();
	void _create_clicked();
	void _cell_button_pressed(Object *p_item, int p_column, int p_id);

	static Vector<String> _get_plugins(const String &p_dir);

protected:
	void _notification(int p_what);

	static void _bind_methods();

public:
	void update_plugins();

	EditorPluginSettings();
};

#endif // EDITORPLUGINSETTINGS_H