/**************************************************************************/ /* mesh_library_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "mesh_library_editor_plugin.h" #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_file_dialog.h" #include "editor/inspector_dock.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "main/main.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics/physics_body_3d.h" #include "scene/3d/physics/static_body_3d.h" #include "scene/gui/menu_button.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" void MeshLibraryEditor::edit(const Ref &p_mesh_library) { mesh_library = p_mesh_library; if (mesh_library.is_valid()) { menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene")); } } void MeshLibraryEditor::_menu_remove_confirm() { switch (option) { case MENU_OPTION_REMOVE_ITEM: { mesh_library->remove_item(to_erase); } break; default: { }; } } void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) { cd_update->hide(); apply_xforms = p_apply_xforms; String existing = mesh_library->get_meta("_editor_source_scene"); ERR_FAIL_COND(existing.is_empty()); _import_scene_cbk(existing); } void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, bool p_merge, bool p_apply_xforms) { if (!p_merge) { p_library->clear(); } HashMap mesh_instances; for (int i = 0; i < p_scene->get_child_count(); i++) { _import_scene_parse_node(p_library, mesh_instances, p_scene->get_child(i), p_merge, p_apply_xforms); } //generate previews! if (true) { Vector> meshes; Vector transforms; Vector ids = p_library->get_item_list(); for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { meshes.push_back(p_library->get_item_mesh(ids[i])); transforms.push_back(mesh_instances[ids[i]]->get_transform()); } } Vector> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EDITOR_GET("editors/grid_map/preview_size")); int j = 0; for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { p_library->set_item_preview(ids[i], textures[j]); j++; } } } } void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { Ref ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instantiate(); ERR_FAIL_NULL_MSG(scene, "Cannot create an instance from PackedScene '" + p_str + "'."); _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms); memdelete(scene); mesh_library->set_meta("_editor_source_scene", p_str); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } void MeshLibraryEditor::_import_scene_parse_node(Ref p_library, HashMap &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms) { MeshInstance3D *mesh_instance_node = Object::cast_to(p_node); if (!mesh_instance_node) { // No MeshInstance so search deeper ... for (int i = 0; i < p_node->get_child_count(); i++) { _import_scene_parse_node(p_library, p_mesh_instances, p_node->get_child(i), p_merge, p_apply_xforms); } return; } Ref source_mesh = mesh_instance_node->get_mesh(); if (source_mesh.is_null()) { return; } int item_id = p_library->find_item_by_name(mesh_instance_node->get_name()); if (item_id < 0) { item_id = p_library->get_last_unused_item_id(); p_library->create_item(item_id); p_library->set_item_name(item_id, mesh_instance_node->get_name()); } else if (!p_merge) { WARN_PRINT(vformat("MeshLibrary export found a MeshInstance3D with a duplicated name '%s' in the exported scene that overrides a previously parsed MeshInstance3D item with the same name.", mesh_instance_node->get_name())); } p_mesh_instances[item_id] = mesh_instance_node; Ref item_mesh = source_mesh->duplicate(); for (int i = 0; i < item_mesh->get_surface_count(); i++) { Ref surface_override_material = mesh_instance_node->get_surface_override_material(i); if (surface_override_material.is_valid()) { item_mesh->surface_set_material(i, surface_override_material); } } p_library->set_item_mesh(item_id, item_mesh); GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting(); switch (gi3d_cast_shadows_setting) { case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: { p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF); } break; case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: { p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON); } break; case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: { p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED); } break; case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: { p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY); } break; default: { p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON); } break; } Transform3D item_mesh_transform; if (p_apply_xforms) { item_mesh_transform = mesh_instance_node->get_transform(); } p_library->set_item_mesh_transform(item_id, item_mesh_transform); Vector collisions; for (int i = 0; i < mesh_instance_node->get_child_count(); i++) { StaticBody3D *static_body_node = Object::cast_to(mesh_instance_node->get_child(i)); if (!static_body_node) { continue; } List shapes; static_body_node->get_shape_owners(&shapes); for (uint32_t &E : shapes) { if (static_body_node->is_shape_owner_disabled(E)) { continue; } Transform3D shape_transform; if (p_apply_xforms) { shape_transform = mesh_instance_node->get_transform(); } shape_transform *= static_body_node->get_transform() * static_body_node->shape_owner_get_transform(E); for (int k = 0; k < static_body_node->shape_owner_get_shape_count(E); k++) { Ref collision_shape = static_body_node->shape_owner_get_shape(E, k); if (!collision_shape.is_valid()) { continue; } MeshLibrary::ShapeData shape_data; shape_data.shape = collision_shape; shape_data.local_transform = shape_transform; collisions.push_back(shape_data); } } } p_library->set_item_shapes(item_id, collisions); for (int i = 0; i < mesh_instance_node->get_child_count(); i++) { NavigationRegion3D *navigation_region_node = Object::cast_to(mesh_instance_node->get_child(i)); if (!navigation_region_node) { continue; } Ref navigation_mesh = navigation_region_node->get_navigation_mesh(); if (!navigation_mesh.is_null()) { Transform3D navigation_mesh_transform = navigation_region_node->get_transform(); p_library->set_item_navigation_mesh(item_id, navigation_mesh); p_library->set_item_navigation_mesh_transform(item_id, navigation_mesh_transform); break; } } } Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref ml, bool p_merge, bool p_apply_xforms) { _import_scene(p_base_scene, ml, p_merge, p_apply_xforms); return OK; } void MeshLibraryEditor::_menu_cbk(int p_option) { option = p_option; switch (p_option) { case MENU_OPTION_ADD_ITEM: { mesh_library->create_item(mesh_library->get_last_unused_item_id()); } break; case MENU_OPTION_REMOVE_ITEM: { String p = InspectorDock::get_inspector_singleton()->get_selected_path(); if (p.begins_with("item") && p.get_slice_count("/") >= 2) { to_erase = p.get_slice("/", 1).to_int(); cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase)); cd_remove->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { apply_xforms = false; file->popup_file_dialog(); } break; case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: { apply_xforms = true; file->popup_file_dialog(); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene")))); cd_update->popup_centered(Size2(500, 60)); } break; } } MeshLibraryEditor::MeshLibraryEditor() { file = memnew(EditorFileDialog); file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); //not for now? List extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); file->set_title(TTR("Import Scene")); for (const String &extension : extensions) { file->add_filter("*." + extension, extension.to_upper()); } add_child(file); file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk)); menu = memnew(MenuButton); Node3DEditor::get_singleton()->add_control_to_menu_panel(menu); menu->set_position(Point2(1, 1)); menu->set_text(TTR("MeshLibrary")); menu->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MeshLibrary"), EditorStringName(EditorIcons))); menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); menu->get_popup()->add_separator(); menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE); menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS); menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &MeshLibraryEditor::_menu_cbk)); menu->hide(); cd_remove = memnew(ConfirmationDialog); add_child(cd_remove); cd_remove->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm)); cd_update = memnew(ConfirmationDialog); add_child(cd_update); cd_update->set_ok_button_text(TTR("Apply without Transforms")); cd_update->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false)); cd_update->add_button(TTR("Apply with Transforms"))->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true)); } void MeshLibraryEditorPlugin::edit(Object *p_node) { if (Object::cast_to(p_node)) { mesh_library_editor->edit(Object::cast_to(p_node)); mesh_library_editor->show(); } else { mesh_library_editor->edit(Ref()); mesh_library_editor->hide(); } } bool MeshLibraryEditorPlugin::handles(Object *p_node) const { return p_node->is_class("MeshLibrary"); } void MeshLibraryEditorPlugin::make_visible(bool p_visible) { if (p_visible) { mesh_library_editor->show(); mesh_library_editor->get_menu_button()->show(); } else { mesh_library_editor->hide(); mesh_library_editor->get_menu_button()->hide(); } } MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() { mesh_library_editor = memnew(MeshLibraryEditor); EditorNode::get_singleton()->get_gui_base()->add_child(mesh_library_editor); mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); mesh_library_editor->set_end(Point2(0, 22)); mesh_library_editor->hide(); }