/**************************************************************************/ /* resource_importer_wav.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RESOURCE_IMPORTER_WAV_H #define RESOURCE_IMPORTER_WAV_H #include "core/io/resource_importer.h" #include "scene/resources/audio_stream_wav.h" class ResourceImporterWAV : public ResourceImporter { GDCLASS(ResourceImporterWAV, ResourceImporter); public: virtual String get_importer_name() const override; virtual String get_visible_name() const override; virtual void get_recognized_extensions(List *p_extensions) const override; virtual String get_save_extension() const override; virtual String get_resource_type() const override; virtual int get_preset_count() const override; virtual String get_preset_name(int p_idx) const override; virtual void get_import_options(const String &p_path, List *r_options, int p_preset = 0) const override; virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const override; virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; virtual bool can_import_threaded() const override { return true; } ResourceImporterWAV(); }; #endif // RESOURCE_IMPORTER_WAV_H