/**************************************************************************/ /* net_socket.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NET_SOCKET_H #define NET_SOCKET_H #include "core/io/ip.h" #include "core/object/ref_counted.h" class NetSocket : public RefCounted { protected: static NetSocket *(*_create)(); public: static NetSocket *create(); enum PollType { POLL_TYPE_IN, POLL_TYPE_OUT, POLL_TYPE_IN_OUT }; enum Type { TYPE_NONE, TYPE_TCP, TYPE_UDP, }; virtual Error open(Type p_type, IP::Type &ip_type) = 0; virtual void close() = 0; virtual Error bind(IPAddress p_addr, uint16_t p_port) = 0; virtual Error listen(int p_max_pending) = 0; virtual Error connect_to_host(IPAddress p_addr, uint16_t p_port) = 0; virtual Error poll(PollType p_type, int timeout) const = 0; virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0; virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) = 0; virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0; virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0; virtual Ref accept(IPAddress &r_ip, uint16_t &r_port) = 0; virtual bool is_open() const = 0; virtual int get_available_bytes() const = 0; virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const = 0; virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully. virtual void set_blocking_enabled(bool p_enabled) = 0; virtual void set_ipv6_only_enabled(bool p_enabled) = 0; virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0; virtual void set_reuse_address_enabled(bool p_enabled) = 0; virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0; virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0; virtual ~NetSocket() {} }; #endif // NET_SOCKET_H