/**************************************************************************/ /* engine_debugger.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ENGINE_DEBUGGER_H #define ENGINE_DEBUGGER_H #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/templates/hash_map.h" #include "core/templates/vector.h" #include "core/variant/array.h" #include "core/variant/variant.h" class RemoteDebuggerPeer; class ScriptDebugger; class EngineDebugger { public: typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts); typedef void (*ProfilingTick)(void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr); typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); typedef RemoteDebuggerPeer *(*CreatePeerFunc)(const String &p_uri); class Profiler { friend class EngineDebugger; ProfilingToggle toggle = nullptr; ProfilingAdd add = nullptr; ProfilingTick tick = nullptr; void *data = nullptr; bool active = false; public: Profiler() {} Profiler(void *p_data, ProfilingToggle p_toggle, ProfilingAdd p_add, ProfilingTick p_tick) { data = p_data; toggle = p_toggle; add = p_add; tick = p_tick; } }; class Capture { friend class EngineDebugger; CaptureFunc capture = nullptr; void *data = nullptr; public: Capture() {} Capture(void *p_data, CaptureFunc p_capture) { data = p_data; capture = p_capture; } }; private: double frame_time = 0.0; double process_time = 0.0; double physics_time = 0.0; double physics_frame_time = 0.0; uint32_t poll_every = 0; protected: static EngineDebugger *singleton; static ScriptDebugger *script_debugger; static HashMap profilers; static HashMap captures; static HashMap protocols; static void (*allow_focus_steal_fn)(); public: _FORCE_INLINE_ static EngineDebugger *get_singleton() { return singleton; } _FORCE_INLINE_ static bool is_active() { return singleton != nullptr && script_debugger != nullptr; } _FORCE_INLINE_ static ScriptDebugger *get_script_debugger() { return script_debugger; } static void initialize(const String &p_uri, bool p_skip_breakpoints, const Vector &p_breakpoints, void (*p_allow_focus_steal_fn)()); static void deinitialize(); static void register_profiler(const StringName &p_name, const Profiler &p_profiler); static void unregister_profiler(const StringName &p_name); static bool is_profiling(const StringName &p_name); static bool has_profiler(const StringName &p_name); static void profiler_add_frame_data(const StringName &p_name, const Array &p_data); static void register_message_capture(const StringName &p_name, Capture p_func); static void unregister_message_capture(const StringName &p_name); static bool has_capture(const StringName &p_name); static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func); void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, double p_physics_frame_time); void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array()); Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured); void line_poll() { // The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught. if (unlikely(poll_every % 2048) == 0) { poll_events(false); } poll_every++; } virtual void poll_events(bool p_is_idle) {} virtual void send_message(const String &p_msg, const Array &p_data) = 0; virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) = 0; virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0; virtual ~EngineDebugger(); }; #endif // ENGINE_DEBUGGER_H