Rémi Verschelde
23d07db6b9
Merge pull request #40945 from Xrayez/doctest-str-variant
...
Stringify `Variant` compatible types for doctest output
2020-08-11 12:43:04 +02:00
Umang Kalra
cec21ab82c
Fix RichTextLabel center alignment bug
...
Fixes #40207 .
2020-08-11 12:11:38 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one.
2020-08-11 13:02:50 +03:00
Rémi Verschelde
f2d6a4bf84
Merge pull request #40961 from BrainBlasted/update-platform-metadata
...
platform: Update metadata for export platforms
2020-08-11 12:02:20 +02:00
Rémi Verschelde
3044b8f15a
Merge pull request #40935 from hoontee/master-3
...
Transform CSGShape collision when necessary
2020-08-11 11:58:36 +02:00
Rémi Verschelde
920f8c86ec
Merge pull request #40919 from hoontee/master-2
...
Properly handle empty CSGCombiners
2020-08-11 11:57:18 +02:00
Rémi Verschelde
7ecffe59c9
Merge pull request #41052 from Calinou/improve-readme
...
Improve the project README
2020-08-11 11:54:44 +02:00
Rémi Verschelde
e1bfa8b80a
Merge pull request #41128 from Xrayez/premature-tests
...
Properly detect `--test` command-line argument
2020-08-11 11:52:51 +02:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
...
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
bb0c2d4677
Merge pull request #41139 from nekomatata/text-edit-disable-vk
...
Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:37 +02:00
Rémi Verschelde
69e995e5af
Merge pull request #41172 from naithar/fix/iphone-os-values
...
[iOS] [4.0] Simplify OS value retrieval
2020-08-11 11:41:55 +02:00
Rémi Verschelde
183697f466
Merge pull request #41181 from Calinou/mime-type-fix-indentation
...
Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-11 07:56:28 +02:00
Hugo Locurcio
b0713e9e6c
Improve the project README
...
- Use the SVG version of the logo.
- Mention console support in the first paragraph.
- Point contributors to the `#godotengine-devel` IRC channel.
- Improve formatting for better readability.
- Add more links when needed.
- Fix warnings reported by markdownlint.
2020-08-10 23:07:34 +02:00
Hugo Locurcio
4dc6efc08e
Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-10 23:04:13 +02:00
Rémi Verschelde
a32b427f99
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
...
Fix Vector3i and Vector2i AXIS_* constants
2020-08-10 19:30:39 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
...
Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Rémi Verschelde
d6c9dc0442
Merge pull request #40445 from hinlopen/project-settings-editor
...
Rewrite ProjectSettings editor header
2020-08-10 19:20:59 +02:00
Stijn Hinlopen
5563722628
Rewrite ProjectSettings editor advanced options
...
- New layout: advanced options hidden by default, error labels added.
- Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Sergey Minakov
f9989a1a58
iOS: simplify OS value retrieval
2020-08-10 15:54:44 +03:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it
2020-08-10 09:51:47 +02:00
PouleyKetchoupp
1c231cacb3
Fix 2D Particle velocity with directed emission mask
...
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;
Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
George Marques
f2149fe763
Merge pull request #41124 from Paulb23/colour_region_blank_lines
...
Fix colour region continuation over blank lines
2020-08-09 09:27:16 -03:00
PouleyKetchoupp
095331fae4
Add option to disable virtual keyboard for TextEdit
...
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
totlmstr
bfede1c060
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-08 12:57:00 -07:00
Andrii Doroshenko (Xrayez)
6a495f4d04
Properly detect --test
command-line argument
...
Do not prematurely parse anything which beings with `--test`
to run doctest. This allows other commands to be run, such as
`--test-gdscript` or other custom arguments.
2020-08-08 21:54:23 +03:00
Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
...
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
...
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
...
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Aladdin Al-Khafaji
9118a41dea
Port OrderedHashMap tests to doctest
2020-08-08 15:49:50 +03:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
...
See https://github.com/godotengine/godot-docs/issues/3837 .
2020-08-08 13:56:22 +02:00
Eric M
8c4c2bceab
Added search box to signals dock.
...
Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont
2020-08-07 15:03:35 +02:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
...
- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
George Marques
241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
...
GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees
38c7d080e8
GDScript: unsafe arithmetic assignment bug fix
...
Fix : #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf
Adding error message for empty grouping expression
2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab
Fixing null callee crash.
2020-08-05 14:41:46 -05:00
Aman Jain
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
Andrea Catania
6831da630f
Merge pull request #40989 from madmiraal/fix-40739
...
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Andrea Catania
8de57bde13
Merge pull request #41040 from qarmin/fixes_leak_bulet
...
Fixes leak when creating bullet shape
2020-08-05 13:22:42 +02:00
Vivraan
8629cfdb08
Fix Vector3i and Vector2i AXIS_* constants
2020-08-05 14:15:28 +05:30
Rafał Mikrut
ac1b2da96e
Fixes leak when creating bullet shape
2020-08-05 10:04:04 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
...
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Tomasz Chabora
a09078e64b
Improve Vector2.angle() description
2020-08-05 00:18:19 +02:00
Fabio Alessandrelli
fceb64827e
Remap script path when registering class.
...
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
George Marques
ec678c5e94
Merge pull request #40992 from vnen/fix-input-call
...
Fix _input being mistakenly called twice on script
2020-08-04 09:17:01 -03:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
...
Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
...
GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
George Marques
9048e72ae9
Merge pull request #40986 from Anutrix/grammer-fix
...
Fixed tiny grammar issues in error messages
2020-08-03 09:23:16 -03:00