Juan Linietsky
800c575b13
maybe fix stop issue in theora
2015-11-04 09:46:25 -03:00
Juan Linietsky
0ed18537a3
Update README.md
2015-11-03 23:11:03 -03:00
Juan Linietsky
f201aa22fe
Merge branch 'master' of https://github.com/okamstudio/godot
2015-11-03 23:05:09 -03:00
Juan Linietsky
eb419bee04
fix video/audio synchronization code in theora
2015-11-03 09:30:28 -03:00
Ovnuniarchos
3b2899bc42
Regex class documented. For some reason, parameter descriptors don\'t appear.
2015-11-03 04:39:42 +01:00
Saracen
6bcc2e1f83
Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.
2015-11-02 17:42:56 +00:00
Saracen
e3c50ac63d
Aligned line edit fix.
2015-11-02 17:37:49 +00:00
Saracen
0006f035eb
Added alignment to LineEdit GUI control.
2015-11-02 17:37:47 +00:00
Saracen
539bbd6654
Disable baked lighting sampling on shadeless materials.
2015-11-02 17:30:18 +00:00
Saracen
e011bcf162
Experimental retooling of AnimationTreePlayer to allow manual advancement.
2015-11-02 17:06:28 +00:00
Saracen
957baf48dc
BoneAttachment fix.
2015-11-02 16:58:24 +00:00
Saracen
e723488aa3
Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
2015-11-02 16:36:41 +00:00
Saracen
53c9e8301c
Ignore alpha materials in baked light ray-tracer.
2015-11-02 16:25:16 +00:00
Saracen
56b7567b55
Added missing saving support to animation editor.
2015-11-02 16:17:14 +00:00
Saracen
b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-02 16:03:31 +00:00
Rémi Verschelde
b2f9acb8c9
Merge pull request #2680 from Brickcaster/onceagain
...
Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6
Added description to classes/ScrollContainer
...
Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7
classes/color - Documenting a trick with set_modulate
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I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Rémi Verschelde
ae3d4ac193
Merge pull request #2646 from vnen/array-reference
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Add missing Array class reference documentation
2015-11-01 20:33:57 +01:00
Rémi Verschelde
fc2c3bda5c
Fix arguments parsing in the main function
...
Fixes #2611 which was a regression from 692216b86a
.
The bogus behaviour considered that if there were more than one arguments left to parse,
they would be a pair of arguments (switch and its parameter), and thus skipped the next
argument in all cases (thus potentially skipping a "-editor", which triggered #2611 ).
This is fixed by checking first for arguments that don't expect a parameter, and only
afterwards for arguments that expect a parameter. And if a "pair" of arguments is not
valid, we no longer increment the counter.
2015-11-01 17:50:44 +01:00
Juan Linietsky
61ecb6a5e6
properly compute total time for ogg vorbis
2015-11-01 12:32:11 -03:00
eska
825bc8b293
Add default focus StyleBox to MenuButton
2015-11-01 10:33:28 +01:00
Juan Linietsky
281d6fac1e
-some fixes to audio
2015-11-01 01:55:22 -03:00
Phobos Tro
8c0c279280
Fixing memleaks in main/main.cpp
2015-10-30 19:56:07 +08:00
neikeq
b0b0f35e2c
Added some demo icons
2015-10-29 20:37:09 +01:00
eska
06e0eba402
Set World2D default angular damp per global physics_2d/default_angular_damp
2015-10-28 18:21:45 +01:00
Franklin Sobrinho
2e1b4ecf4b
Fix small memory leak
2015-10-28 10:34:02 -03:00
volzhs
3fbaa479e3
improve android payments
...
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Brickcaster
44057ed4ae
Updated classes/matrix32
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The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
Juan Linietsky
bd736e5af2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-25 20:09:18 -03:00
Juan Linietsky
8f84f4117c
-Fixed a bug in scrollcontainer not respecting expand flag
...
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
eska
ca7cfa9b4c
Add all collision shapes to a tile when converting scenes to TileSets
2015-10-25 23:13:46 +01:00
Okam Studio
8949db75c3
Merge pull request #2677 from phobos-tro/x11-memleak
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X11 -- Fixing memleaks
2015-10-25 16:03:02 -03:00
Phobos Tro
2d2ab92680
Made the Atom net_wm_icon local
2015-10-26 01:36:27 +08:00
neikeq
cf995d5f07
Tooltip for the Inspector's history button
2015-10-25 18:00:29 +01:00
Phobos Tro
746ef7cbd6
Fixing memory leaks
2015-10-25 22:15:56 +08:00
Brickcaster
4e0511a8a0
Fix for negative coords. Regarding issue #2665
...
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
punto-
4baf65dab7
Merge pull request #2663 from romulox-x/cadisplaylink
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Added CADisplayLink setting for iOS
2015-10-22 22:07:32 -03:00
steve
15a826571c
Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
2015-10-22 17:31:09 -07:00
Juan Linietsky
d123c89c58
-fixed a quite serious scene corruption bug when saving that has been around for months.
...
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
romulox_x
b86e3c3402
added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated
2015-10-21 19:23:34 -07:00
Juan Linietsky
6426ea61d7
Merge pull request #2655 from StraToN/fix-tab-buttons
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Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
2015-10-21 19:28:12 -03:00
Julian Murgia - StraToN
d64c89d447
Fix #2623
2015-10-22 00:23:42 +02:00
Juan Linietsky
35959f9c5a
-fixes to ring buffer (fixes network error)
...
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
firefly2442
580a88c3ce
fix icon locations in demo projects
2015-10-21 14:29:52 -05:00
firefly2442
96cff3a73b
when creating project, save icon using resource location by default
2015-10-21 14:28:23 -05:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
...
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
f6a790d58c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-20 23:55:08 -03:00
Juan Linietsky
d241b2ec1b
-work in progress implementation of NDEE's theme It's NOT DONE YET
2015-10-20 23:54:24 -03:00