Raul Santos
fbea89d4f1
C#: Generate symbols packages
2022-10-08 13:59:06 +02:00
Rémi Verschelde
18177828ad
Merge pull request #67047 from KoBeWi/_aacdeelmmnoptt
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Sort unused palette commands alphabetically
2022-10-07 22:22:25 +02:00
Rémi Verschelde
39f9c4d229
Merge pull request #67011 from aaronfranke/color-float-literals
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Use float literals for float calculations in Color and misc core cleanup
2022-10-07 22:21:43 +02:00
Rémi Verschelde
7ca49be7ed
Merge pull request #67035 from mateuseap/mateuseap/master
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Fix signature for `folder_moved` signal of `FileSystemDock`
2022-10-07 22:21:37 +02:00
Rémi Verschelde
f98ac421a8
Merge pull request #67041 from HolonProduction/dock_move_bug
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Fix a bug with moving dock left and right.
2022-10-07 22:21:33 +02:00
Rémi Verschelde
301bf9fa36
Merge pull request #67042 from clayjohn/overlay-shadow-bug
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Fix material overlay overriding shadow casting logic
2022-10-07 22:21:22 +02:00
kobewi
d8663b1a70
Sort unused palette commands alphabetically
2022-10-07 21:52:25 +02:00
clayjohn
7465455079
Fix material overlay overriding shadow casting logic
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Material overlay should only cast a shadow if it can cast a shadow and
the instance can cast a shadow
2022-10-07 10:15:39 -07:00
HolonProduction
301a8fd559
Fix a bug with moving dock left and right.
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Fixes #67039
`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.
The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07 19:15:20 +02:00
meap
09b9d864a7
Fix signature for 'folder_moved' signal of FileSystemDock
2022-10-07 13:38:29 -03:00
Aaron Franke
43722dbcbc
Use float literals for float calculations in Color
2022-10-07 11:28:47 -05:00
Rémi Verschelde
1baefceaba
Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
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Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07 16:10:00 +02:00
Rémi Verschelde
0384abe9ca
Merge pull request #67027 from akien-mga/msvc-fix-c4702
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Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 16:09:53 +02:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
Rémi Verschelde
c723125dfc
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
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Remove expression base node for transitions
2022-10-07 14:23:00 +02:00
Rémi Verschelde
b28c39d2f5
Merge pull request #67021 from RandomShaper/window_create_ret_madness
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Harmonize return values of `window_create()` in rendering drivers
2022-10-07 14:22:53 +02:00
Rémi Verschelde
58ca303141
Merge pull request #66808 from bruvzg/msvc_warn
2022-10-07 11:34:11 +02:00
Pedro J. Estébanez
e821e9d2a2
Harmonize return values of window_create() in rendering drivers
2022-10-07 11:31:54 +02:00
Guilherme Sousa
12940e53c1
Remove expression base node for transitions
2022-10-07 11:13:43 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
Rémi Verschelde
aa20941e68
Merge pull request #67016 from bruvzg/split_caret_dir_marker
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Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 09:15:14 +02:00
Rémi Verschelde
29f017378e
Merge pull request #66861 from clayjohn/GLES3-mono-ubo
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Use a giant UBO to optimize performance in 2D [OpenGL3]
2022-10-07 09:14:13 +02:00
Rémi Verschelde
e3d140e21a
Merge pull request #65939 from Mickeon/editor-scene-tree-filter-type-inherited
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Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
2022-10-07 09:13:59 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 08:45:52 +03:00
Yuri Rubinsky
88309dee4e
Merge pull request #67004 from MewPurPur/fix-outdated-autocomplete-keywords
2022-10-07 07:38:49 +03:00
VolTer
ac1761c8cd
Fix outdated keywords autocompletion
2022-10-06 23:47:19 +02:00
Rémi Verschelde
17c62a692e
Merge pull request #66756 from BastiaanOlij/fix_ssr
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Fixing artifacts in SSR
2022-10-06 22:27:49 +02:00
clayjohn
154b9c1c91
Use a giant UBO to optimize performance in 2D
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This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.
This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
0c23a2cfe3
Merge pull request #66977 from akien-mga/editor-fix-opening-source-code
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Debugger: Fix fetching source to link C++ error on GitHub
2022-10-06 16:35:41 +02:00
Rémi Verschelde
6b0ab4d4af
Merge pull request #66982 from groud/fix_tilemap_occluders_transform
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Fix TileMap occluders having a wrong transform
2022-10-06 16:35:33 +02:00
Rémi Verschelde
75c4b955f6
Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selection
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Expose and warn about Node Filters in Scene Tree Dock
2022-10-06 16:35:23 +02:00
Rémi Verschelde
afb63944d0
Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
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Split `action_map_editor` file into one file per class it contained.
2022-10-06 16:34:51 +02:00
Rémi Verschelde
6315800821
Merge pull request #66959 from timothyqiu/obstacles-pathfinding
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Make it clear that obstacles don't affect pathfinding
2022-10-06 16:34:41 +02:00
Micky
44738e1e15
Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
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Also fixes not all private, internal groups being skipped in the "group:" filter.
2022-10-06 16:13:11 +02:00
Gilles Roudière
64e0c138d9
Fix TileMap occluders having a wrong transform
2022-10-06 14:06:33 +02:00
Micky
33092b6f45
Expose and warn about Node Filters in Scene Tree Dock
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Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton.
Hovering on them displays an useful tooltip.
When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end.
When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip.
The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06 13:36:40 +02:00
Rémi Verschelde
4d29346a74
Debugger: Fix fetching source to link C++ error on GitHub
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Fixes #66974 .
2022-10-06 11:45:27 +02:00
Eric M
598ee4266c
Split action_map_editor
file into one file per class it contained.
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* ActionMapEditor
* EventListenerLineEdit
* InputEventConfigurationDialog
2022-10-06 18:29:20 +10:00
Felipe Kinoshita
0bc2eafe54
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-06 05:09:54 -03:00
Rémi Verschelde
61021c08f8
Merge pull request #66936 from mihe/inverse-inertia-tensor
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Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
6c58327c69
Merge pull request #66965 from bruvzg/win_llvm
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[Windows] Fix LLVM MinGW build.
2022-10-06 08:57:29 +02:00
Rémi Verschelde
5f07012db9
Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
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Add description to TileMap's get_layers_count method
2022-10-06 08:57:23 +02:00
Rémi Verschelde
de7b90015e
Merge pull request #66958 from timothyqiu/static-body
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Improve StaticBody description
2022-10-06 08:57:17 +02:00
Rémi Verschelde
74eade929c
Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl
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Fixing an incorrect error message in OpenXR
2022-10-06 08:57:12 +02:00
Rémi Verschelde
e727606f7b
Merge pull request #66962 from aaronfranke/core-struct-includes
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Enhancements to includes in core data structures
2022-10-06 08:57:05 +02:00
Rémi Verschelde
70d8895396
Merge pull request #66954 from Nidjo123/sample-baked-up-vector
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Handle last baked vector index early
2022-10-06 08:56:59 +02:00
Rémi Verschelde
d414872bfe
Merge pull request #66961 from Rindbee/fix-set_custom_color
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Fix wrong condition used in `set_custom_color`
2022-10-06 08:56:52 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
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Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
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Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00