Commit Graph

19735 Commits

Author SHA1 Message Date
Rémi Verschelde
c40877bc6a
Merge pull request #26652 from YeldhamDev/filesys_dock_icon_fix
Fix FileSystem dock's item view button starting with the wrong icon
2019-03-05 20:38:52 +01:00
Michael Alexsander Silva Dias
20b479aaef Fix FileSystem dock's item view button starting with the wrong icon 2019-03-05 15:05:53 -03:00
Rémi Verschelde
f43ee4aff8
Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable
Disable coord navigation buttons in TileSet editor when no texture is selected
2019-03-05 16:59:05 +01:00
Rémi Verschelde
12fefc1a6c
Merge pull request #26638 from KoBeWi/fix_audio_stream_player
Pause AudioStreamPlayer on SceneTree pause
2019-03-05 16:58:40 +01:00
Rémi Verschelde
9ea67d5718
Merge pull request #26636 from YeldhamDev/doc_todo_changes
Remove "TODO" instances in the docs
2019-03-05 16:58:24 +01:00
Rémi Verschelde
ebb5b84a8f
Merge pull request #26635 from bruvzg/js_preview_url_fix
Fix HTML5 quick preview URL
2019-03-05 16:58:04 +01:00
Rémi Verschelde
ae24258842
Merge pull request #26622 from pyrophone/TilesetPreviewFix
Fixed Tileset preview stretching textures
2019-03-05 16:57:21 +01:00
Rémi Verschelde
6677baedbe
Merge pull request #26631 from YeldhamDev/filesys_fixes
Fix general issues with filesystem-related UI components in the editor
2019-03-05 16:47:11 +01:00
Rémi Verschelde
b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
Tomasz Chabora
63a2475f0f Allow to attach script when there's no 'selected node', but selection exists 2019-03-05 16:28:39 +01:00
Vasiliy Makarov
a3d9b7d916 Check cursor line and column
Added a trivial check if cursor.line and cursor.column are valid.
Fix #26245
2019-03-05 18:27:37 +03:00
Gio Aleman
4cf197fa48 Fixed Tileset preview stretching textures 2019-03-05 09:53:08 -05:00
Michael Alexsander Silva Dias
9b52ad5caf Disable coord navigation buttons in TileSet editor when no texture is selected 2019-03-05 11:22:44 -03:00
Tomasz Chabora
4f840168d2 Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
Michael Alexsander Silva Dias
1b4228cb48 Remove "TODO" instances in the docs 2019-03-05 11:02:44 -03:00
bruvzg
75d75c68c4
Fix HTML5 quick preview URL 2019-03-05 15:48:11 +02:00
Michael Alexsander Silva Dias
a292d1fefb Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
Rémi Verschelde
45e7306b5a
Merge pull request #26629 from bojidar-bg/18386-object-callv-errors
Print errors comming from callv
2019-03-05 12:44:01 +01:00
Juan Linietsky
ecd8795755 Use accumulated input by default, fixes #26395 2019-03-05 08:31:22 -03:00
Rémi Verschelde
bb8de092a1
Merge pull request #26630 from Xrayez/spatial-mouse-uncapture
Ensure to disable freelook when leaving spatial editor
2019-03-05 12:17:57 +01:00
Rémi Verschelde
f0b70ed528 Fix typo in @marxin's name 2019-03-05 12:15:51 +01:00
Andrii Doroshenko (Xrayez)
a4e6e2f342 Ensure to disable freelook when leaving spatial editor
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse).
2019-03-05 12:42:25 +02:00
Bojidar Marinov
dadcb33302
Print errors comming from callv
Fixes #18386
2019-03-05 12:24:21 +02:00
Rémi Verschelde
e761af5794 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@cart, @homer666, @KidRigger, @marxin, @swenner

Thanks to all contributors and donors for making Godot possible!

Updated .mailmap for a better output in `git shortlog -s -n -e --no-merges`.

[ci skip]
2019-03-05 11:21:52 +01:00
Rémi Verschelde
575f1d8ea4
Merge pull request #26619 from samgreen/ios_microphone_hotfix
Remove microphone from export options and distribution plist
2019-03-05 09:24:29 +01:00
Sam Green
36d627a9cf Remove microphone from export options and distribution plist 2019-03-04 18:01:02 -08:00
Hein-Pieter van Braam
80618700ca
Merge pull request #26614 from MarianoGnu/tileset_editor
TileSet/TileMap: Decompose solid non-convex polygons into convexes.
2019-03-05 02:02:53 +01:00
Mariano Suligoy
078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky
ffd44530fb Make sure ResurceLoader.exists works on imported files, fixes #23555 2019-03-04 21:01:21 -03:00
Rémi Verschelde
3aff78f532
Merge pull request #26599 from MarianoGnu/fix_25817
TileSetEditor: Expose to the user OneWayCollision+Margin properties.
2019-03-05 00:19:48 +01:00
Rémi Verschelde
0952522e8b
Merge pull request #26612 from akien-mga/mkdir-system-data-path
Fix creating editor data, config and cache paths
2019-03-04 23:52:11 +01:00
Juan Linietsky
5b77aa6bea Ensure shader is not set if code did not change 2019-03-04 19:39:06 -03:00
Rémi Verschelde
c0050d9295 Fix creating editor data, config and cache paths
We used to abort if the system-specific data folder (e.g. `~/.local`
or `%APPDATA%`) is missing, but the next code chunk actually creates
it with `make_dir_recursive` if missing.

Fixes #26598.
2019-03-04 23:29:22 +01:00
Rémi Verschelde
26c1d1aec8
Merge pull request #26587 from KoBeWi/undo_visibility_AABB
Add UndoRedo for Generate Visibility AABB (Particles)
2019-03-04 21:54:51 +01:00
Rémi Verschelde
9efbddfee1
Merge pull request #26607 from ptrojahn/translationescape
Unescape translations in CSV importer
2019-03-04 21:54:29 +01:00
Rémi Verschelde
8366811352
Merge pull request #26608 from dragmz/fix22231
Calculate inputs count from arg types instead of names
2019-03-04 21:52:47 +01:00
Marcin Zawiejski
0d35525f0b calculate inputs count from arg types instead of names 2019-03-04 21:39:17 +01:00
Juan Linietsky
21289c6fea Some clean up to previous commit. 2019-03-04 17:11:49 -03:00
Paul Trojahn
aa465f076f Unescape translations in CSV importer
Fixes #25361
2019-03-04 21:07:58 +01:00
Tomasz Chabora
4599e98341 Add UndoRedo for Generate AABB (Particles) 2019-03-04 21:00:56 +01:00
Juan Linietsky
472c94ce3e Remove the "Open Editor" button, it will open automatically. 2019-03-04 16:50:21 -03:00
Rémi Verschelde
d1ba3227c4
Merge pull request #26592 from clayjohn/noisetexture_strength
Changed default noisetexture strength
2019-03-04 20:48:56 +01:00
Rémi Verschelde
e21a8f2922
Merge pull request #26604 from bojidar-bg/25889-vs-parameters-empty
Fix default values not being read correctly in VisualScript
2019-03-04 20:36:47 +01:00
Juan Linietsky
53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Bojidar Marinov
4b3db1de3d
Fix default values not being read correctly in VisualScript
Fixes #25889
2019-03-04 20:41:50 +02:00
Rémi Verschelde
0a7de5472f
Merge pull request #26591 from neikeq/oi
Mono: Add option to print MSBuild output and improve out of sync error
2019-03-04 18:36:10 +01:00
Mariano Suligoy
33406131c1 TileSetEditor: Expose to the user OneWayCollision+Margin properties. Fixes #25817. 2019-03-04 14:10:31 -03:00
clayjohn
30a88a5c08 changed default noisetexture strength 2019-03-04 07:59:08 -08:00
Rémi Verschelde
878950db16
Merge pull request #26590 from Chaosus/fix_sprite_region_crash
Fix editor crash when converting sprite to 2D mesh
2019-03-04 16:58:39 +01:00
Rémi Verschelde
b753223ac2
Merge pull request #26567 from clayjohn/pixel_snap_artifact
Fixed pixel snap precision artifact
2019-03-04 16:58:08 +01:00