Rémi Verschelde
ffe07d9332
Merge pull request #37888 from Calinou/doc-editor-only-singletons
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Document how some editor classes should be accessed as singletons only
2020-04-23 12:06:06 +02:00
Rémi Verschelde
2074b43c6f
Merge pull request #36083 from Calinou/dummy-loader-add-extensions
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Add more extensions to the dummy texture loader
2020-04-23 12:05:38 +02:00
Rémi Verschelde
8012be867c
Merge pull request #38123 from neikeq/fix-hotreload-twice
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Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23 11:34:28 +02:00
Rémi Verschelde
45766f1adc
Merge pull request #38124 from neikeq/fix-collections-marshalling-by-interface
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C#: Revert marshalling of IDictionary/IEnumerable implementing types
2020-04-23 11:18:37 +02:00
Rémi Verschelde
17cacb4737
Merge pull request #38127 from m4gr3d/disable_do_not_strip
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Fix Android templates size regression
2020-04-23 09:54:35 +02:00
Fredia Huya-Kouadio
2f38cfd9ab
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23 00:21:39 -07:00
Ignacio Etcheverry
20b9dbb1d5
C#: Revert marshalling of IDictionary/IEnumerable implementing types
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Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 02:26:43 +02:00
Ignacio Etcheverry
c9882e61e2
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23 02:23:25 +02:00
Ignacio Roldán Etcheverry
28f0b15c9d
Merge pull request #38117 from neikeq/export-mono-array-godot-object
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Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22 17:41:34 +02:00
Ignacio Roldán Etcheverry
5d29f42afa
Merge pull request #38116 from neikeq/index_buffer_create-defval
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Fix missing DEFVAL for RenderingDevice.index_buffer_create
2020-04-22 17:30:23 +02:00
Ignacio Roldán Etcheverry
3ad9652a5d
Merge pull request #38110 from neikeq/csproj-safer-migration
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C#: Save copy of sln and csproj before applying fixes
2020-04-22 17:27:07 +02:00
Ignacio Roldán Etcheverry
90330a04cc
Merge pull request #38115 from neikeq/mono-debug-exported-games
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Mono/C#: Allow debugging exported games
2020-04-22 17:26:33 +02:00
Ignacio Etcheverry
0fec3cb5ed
Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22 17:19:45 +02:00
Ignacio Etcheverry
c5a721f58d
Fix missing DEFVAL for RenderingDevice.index_buffer_create
2020-04-22 16:52:04 +02:00
Ignacio Etcheverry
93d7ec8836
C#: Save copy of sln and csproj before applying fixes
2020-04-22 16:50:43 +02:00
Ignacio Etcheverry
71fc87e101
Mono/C#: Allow debugging exported games
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- Include PDB files in exported games.
- Release export templates also allow debugging now.
Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22 16:44:03 +02:00
Rémi Verschelde
6aac75afc2
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
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Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22 16:09:28 +02:00
PouleyKetchoupp
72ee09082c
Fix get_active_material when a material is directly set on the mesh
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Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.
Fixes #38108
2020-04-22 14:35:25 +02:00
Hugo Locurcio
a225265b0a
Document how some editor classes should be accessed as singletons only
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This closes #37687 .
2020-04-22 11:39:59 +02:00
Hugo Locurcio
eecce139ea
Set the title
tag in the HTML5 export immediately
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This makes the project title display without having to wait for
the project to finish loading.
2020-04-22 11:31:14 +02:00
Hugo Locurcio
3566fe1e66
Document the CameraEffects class
2020-04-22 11:23:50 +02:00
Rémi Verschelde
f989a43135
Merge pull request #38086 from volzhs/seek-animation-finished
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Emit signal when animation ends by seek
2020-04-22 10:07:29 +02:00
Rémi Verschelde
02200e2865
Merge pull request #38101 from dankan1890/quick_fix
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Fixed output prints " Signal 'node_removed' is already connected "
2020-04-22 10:04:49 +02:00
dankan1890
ef08e64afb
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
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Close #38012
2020-04-22 04:26:44 +02:00
Rémi Verschelde
f914276951
Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix
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GDScript: Fix type inference for const reference to global class
2020-04-21 23:04:46 +02:00
Rémi Verschelde
9716204555
Merge pull request #37712 from stoofin/pattern-bind-warning
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Fix unassigned variable warnings for match bindings
2020-04-21 23:04:16 +02:00
Rémi Verschelde
9a283f7e71
Merge pull request #37202 from JFonS/update_joint_gizmos
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Update Joint gizmos automatically
2020-04-21 23:04:04 +02:00
Rémi Verschelde
0912bf110f
Merge pull request #38096 from muiroc/ds_singleton
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Register the DisplayServer Singleton
2020-04-21 23:03:06 +02:00
Rémi Verschelde
acfca3b77b
Merge pull request #38091 from RandomShaper/fix_jpgd_msvc2017
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Fix compilation of jpgd.cpp on MSVC 2017
2020-04-21 23:00:53 +02:00
muiroc
66ab577eb8
Register the DisplayServer Singleton
2020-04-21 22:04:12 +02:00
jfons
3e77b6d49d
Update Joint gizmos automatically
2020-04-21 21:51:33 +02:00
Rémi Verschelde
bb9d89d78c
Merge pull request #38089 from YeldhamDev/scenedock_local_fix
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Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 21:17:35 +02:00
Pedro J. Estébanez
1e5a93a416
Fix compilation of jpgd.cpp on MSVC 2017
2020-04-21 21:12:09 +02:00
Michael Alexsander
f1244ce944
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 15:03:42 -03:00
Rémi Verschelde
cb1ae08c14
Merge pull request #38083 from reduz/use-typed-arrays
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Add proper type to most public API uses of Array
2020-04-21 18:47:34 +02:00
volzhs
bf1cc116e1
Emit signal when animation ends by seek
2020-04-22 00:45:44 +09:00
Juan Linietsky
f8ef38efed
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
Rémi Verschelde
4f03e302a7
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
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GDScript class name existance check enhanced
2020-04-21 16:19:53 +02:00
Rémi Verschelde
a5a9bf6a19
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
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Line marked unsafe when base known and index unkonwn
2020-04-21 16:19:34 +02:00
Rémi Verschelde
9cad835880
Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types
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Autocompleting with indexing for builtin types added
2020-04-21 16:19:07 +02:00
bruvzg
fdad0e3bd1
Git Hooks: Add support for GUI git clients.
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[ci skip]
2020-04-21 16:24:33 +03:00
Rémi Verschelde
79f82bd742
Merge pull request #38063 from reduz/implement-typed-arrays
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Add ability to bind typed arrays to script API
2020-04-21 15:23:35 +02:00
Rémi Verschelde
1061cf9f66
Merge pull request #38072 from akien-mga/jpgd-fuzzed
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jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 12:27:06 +02:00
Rémi Verschelde
f2c32f7e57
Merge pull request #38069 from akien-mga/mbedtls-2.16.6
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mbedtls: Update to upstream version 2.16.6
2020-04-21 12:16:50 +02:00
Rémi Verschelde
c842ddcf76
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 11:38:29 +02:00
Rémi Verschelde
6b00357d53
mbedtls: Update to upstream version 2.16.6
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21 10:37:14 +02:00
Juan Linietsky
5d4dc2d45c
Add ability to bind typed arrays to script API
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Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Rémi Verschelde
7343ec13d9
Merge pull request #38047 from akien-mga/mono-docdata-hack
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DocData: Keep Mono properties on non-Mono builds
2020-04-21 09:55:36 +02:00
Juan Linietsky
40b2aea222
Merge pull request #38032 from reduz/rendering-device-binds
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Exposed RenderingDevice to script API
2020-04-20 22:03:11 -03:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
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Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00