Ivan Vodopiviz
f5147befb6
Prevented external editor from running multiple times
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Fixes #16923 . I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-21 22:23:15 +01:00
Poommetee Ketson
f2df8c94b2
Merge pull request #17675 from Noshyaar/r
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[DOCS] minor ParticlesMaterial docs fix Linear -> Radial
[ci skip]
2018-03-21 23:47:00 +07:00
Poommetee Ketson
7d18334ad2
[DOCS] minor ParticlesMaterial docs fix Linear -> Radial
2018-03-21 23:44:09 +07:00
Rémi Verschelde
87290ba4cd
Merge pull request #17666 from akien-mga/editor-fps-verbose
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Add --print-fps option to output FPS to stdout
2018-03-21 17:40:37 +01:00
Rémi Verschelde
bb69dfca17
Merge pull request #17658 from bkeys/update_thekla
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Updated thekla_atlas to support arm64
2018-03-21 17:40:20 +01:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
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Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Rémi Verschelde
b384bf6fbc
Merge pull request #17670 from xsellier/bugfix/17654-split-screen-master
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Prevent android to split-screen
2018-03-21 14:03:23 +01:00
Xavier Sellier
61e8f8a866
Prevent android to split-screen
2018-03-21 08:53:51 -04:00
Rémi Verschelde
a8e41fefdb
Merge pull request #17668 from Noshyaar/2018
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s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 10:29:45 +01:00
Poommetee Ketson
ff070de986
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 16:07:51 +07:00
Rémi Verschelde
10fa69285c
Add --print-fps option to output FPS to stdout
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Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
2018-03-21 09:08:51 +01:00
Brigham Henry Keys
cd63e699ca
Updated thekla_atlas to support arm64
2018-03-20 13:44:45 -05:00
Rémi Verschelde
b49ca9486c
Merge pull request #17607 from RandomShaper/fix-bogus-file-in-pack
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Fix listing files inside directory in pack file
2018-03-20 12:50:19 +01:00
Rémi Verschelde
6066b236aa
Merge pull request #17645 from volzhs/android-device-info
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Fix getting Android device information
2018-03-20 11:28:15 +01:00
Rémi Verschelde
a238e53da9
Merge pull request #17637 from robfram/fix-draw_polyline_colors-crash
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Fix crash in `canvas_item_add_polyline` when passing more points than colors
2018-03-20 11:23:15 +01:00
Rémi Verschelde
d486973f58
Merge pull request #17589 from robfram/fix-always-save-at-run
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Fix saving unmodified scenes and resources
2018-03-20 11:17:19 +01:00
Rémi Verschelde
e751fef206
Merge pull request #17632 from endragor/fix-resize-font-update
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Fix oversampled font artifacts after resize
2018-03-20 11:12:28 +01:00
Rémi Verschelde
bb5e5fca43
Merge pull request #17599 from marcelofg55/channels_crashfix
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Fix possible crash when audio channels change
2018-03-20 11:02:13 +01:00
Rémi Verschelde
d67d094606
Merge pull request #17629 from bruvzg/macos_nstask
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[macOS] Implement OS_OSX::execute (using NSTask)
2018-03-20 11:01:07 +01:00
volzhs
4e378aeeb8
Fix getting Android device information
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Fix #17644
2018-03-20 13:53:33 +09:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
robfram
8eedb2afe2
Fix crash in canvas_item_add_polyline
when passing more points than colors
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When `p_points.size() > p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.
This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.
Fix #17621 .
2018-03-19 19:22:38 +01:00
Rémi Verschelde
c4a8b8f7c5
Merge pull request #17634 from PJB3005/18-03-19-mono-build-blunder
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Fix mono build properly!
2018-03-19 17:04:45 +01:00
PJB3005
6a7f552c6f
Fix mono build properly!
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Fixes the mistake I made in #17603 to make it require Python > 3.6.
2018-03-19 16:36:03 +01:00
Ruslan Mustakov
47747718d6
Fix oversampled font artifacts after resize
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Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.
Fixes #15173 .
2018-03-19 20:44:26 +07:00
Marcelo Fernandez
87ebdd6041
Fix possible crash when audio channels change
2018-03-19 09:00:11 -03:00
bruvzg
e42576548f
Implement OS_OSX::execute
2018-03-19 12:56:03 +02:00
Rémi Verschelde
ebce36c22f
Merge pull request #17622 from RandomShaper/gltf-fixes
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A couple of fixes for glTF importing
2018-03-19 10:18:43 +01:00
Rémi Verschelde
9dbda67fde
Merge pull request #17548 from groud/fix_scrollbars
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Fixes scrollbars in Canvas Item Editor
2018-03-19 10:14:16 +01:00
Rémi Verschelde
cc8f7c78af
Merge pull request #17618 from groud/fix_gridcontainer
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Fixes wrong calculation of gridcontainer's children size
2018-03-19 10:12:20 +01:00
Rémi Verschelde
4f97d5a7e2
Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3
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Fix Mono builds with Python 3.
2018-03-19 09:53:23 +01:00
Rémi Verschelde
61e95fc0bb
Merge pull request #17617 from eska014/emsc-assertions
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Disable Emscripten assertions in release_debug builds
2018-03-19 06:18:22 +01:00
Poommetee Ketson
fc4e772286
Merge pull request #17606 from PJB3005/18-03-18-just-pressed-action-docs-update
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Improve Input.is_action_just_* docs.
[ci skip]
2018-03-19 08:34:59 +07:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
Ignacio Etcheverry
883afd1b4d
Merge pull request #17619 from neikeq/mono-runtime-main-args
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Mono: Runtime main args and assembly search fixes
2018-03-18 23:16:44 +01:00
Ignacio Etcheverry
fa1d656af4
Mono: Runtime main args and assembly search fixes
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- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
Gilles Roudiere
896e5a64d3
Fixes wrong calculation of gridcontainer's children size
2018-03-18 22:33:17 +01:00
Leon Krause
d6c9d8d778
Disable Emscripten assertions in release_debug builds
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The messages generated by some assertions can be confusing to users.
2018-03-18 21:33:54 +01:00
Pedro J. Estébanez
536611704a
Fix listing files inside directory in pack file
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When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.
Fixes #15801 .
Helps with #16798 .
2018-03-18 14:04:50 +01:00
Pieter-Jan Briers
11aa330a6f
Improve Input.is_action_just_* docs.
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More clarification.
2018-03-18 13:41:25 +01:00
robfram
28ab60422d
Fix saving unmodified scenes and resources
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When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.
This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).
Fix #6025 .
2018-03-18 11:58:40 +01:00
Pieter-Jan Briers
998f1977a8
Fix Mono builds with Python 3.
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A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
2018-03-18 10:51:35 +01:00
Poommetee Ketson
760b0567a6
Merge pull request #17590 from YeldhamDev/iph_typo_fix
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Fixed small typo in the "InstancePlaceholder" doc
[ci skip]
2018-03-18 08:33:41 +07:00
Michael Alexsander Silva Dias
712d6e724a
Fixed small typo in the "InstancePlaceholder" doc.
2018-03-17 16:00:36 -03:00
Gilles Roudiere
038de54b1f
Fixes scrollbars in Canvas Item Editor
2018-03-17 12:18:33 +01:00
Rémi Verschelde
201d2d7226
Merge pull request #17564 from ShyRed/fixbuild
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Open textfile in textmode
2018-03-17 08:50:21 +01:00
Ignacio Etcheverry
389ad72399
Merge pull request #17179 from paulloz/mono-assemblies-preload-facades
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[mono] add the 'Facades' subfolder to the searched directories
2018-03-16 21:40:42 +01:00
Fabio Alessandrelli
c531262190
Merge pull request #16947 from Faless/ui_actions
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GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
ShyRed
75308d7a30
Open textfile in textmode
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Open mapping files in textmode as they are textfiles.
2018-03-16 16:28:05 +01:00