Commit Graph

2395 Commits

Author SHA1 Message Date
Rémi Verschelde
f4059d0e3c
Merge pull request #86576 from bikemurt/no-concave-warnings
Add warning for using concave shape on CharacterBody3D
2024-01-04 16:40:10 +01:00
Michael Burt
6838fe3f44 Add warning for using concave shape on CharacterBody3D
Additionally updated descriptions for RigidBody3D and VehicleBody3D
2024-01-04 09:33:01 -05:00
Rémi Verschelde
d822fd5322
Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
Add autocompletion options for AnimatedSprite's other play methods
2024-01-03 10:15:01 +01:00
Micky
d5a7c7818c Add autocompletion options for AnimatedSprite's other play methods 2024-01-03 01:33:08 +01:00
Micky
ca2f340384 Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
Yuri Sizov
252c462a9d Merge pull request #85594 from addmix/camera3d-current-bug
Prevent `Camera3D.current` from being set to `true` automatically in the editor.
2023-12-19 20:33:00 +01:00
Nicholas Foo
e7ee672120 Add getters to navigation servers
Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
Yuri Sizov
13dd72ce78 Merge pull request #85219 from dsnopek/light-bake-mode-no-gi-method
Remove GI methods in parentheses from light baking options
2023-12-19 13:01:40 +01:00
Yuri Sizov
4600acfc41 Merge pull request #85311 from miv391/add-change-guards-to-sprite2d
Add property change guards to Sprite2D, Sprite3D and AnimatedSprite2D
2023-12-18 18:17:49 +01:00
A Thousand Ships
0081a50e32 Prevent mapping areas with invalid IDs for Area2D/3D
This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Mika Viskari
5b9e67e0a5 Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
Yuri Sizov
1e86ce0b40 Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
风青山
ea30aabfb1 Clear monitoring in Area* when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Mika Viskari
484c5b5aff Fix invalid frame index when Sprite2D's hframes or vframes has been changed 2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264 Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
bruvzg
575e1201cb [TextServer] Do not draw non-visual characters. 2023-12-12 12:17:10 +02:00
Yuri Sizov
44d544fc98 Merge pull request #85120 from dsnopek/gl-lightmap
OpenGL: Implement rendering of lightmaps
2023-12-08 15:23:27 +01:00
Yuri Sizov
de5583c821 Merge pull request #83698 from BlueCube3310/curve-runtime-draw-improvement
Improve Curve3D debug drawing
2023-12-08 15:23:03 +01:00
David Snopek
749f60ee36 OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
Rémi Verschelde
4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde
1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
smix8
25bf20d7a5 Fix missing NavigationRegion property updates in constructor
Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
addmix
5b5ac92de5 Prevent Camera3D.current from being set to true automatically in the editor. 2023-12-01 02:48:53 -07:00
Ershn
fce16b6662 Make target_desired_distance affect the navigation of NavigationAgent2D/3D
When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
David Snopek
ce488930ea Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
Pedro J. Estébanez
fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Mikael Hermansson
a3278c772e Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
kobewi
4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Mikael Hermansson
21a3ed1715 Fix transform changes in _integrate_forces being overwritten 2023-11-12 19:32:08 +01:00
Rémi Verschelde
28ada4582e
Merge pull request #82604 from Calinou/editor-camera3d-size-property-hint
Tweak Camera3D `size` property hint to make dragging more useful
2023-11-10 21:54:10 +01:00
Rémi Verschelde
5eb5a99379
Merge pull request #84165 from clayjohn/softbody-bug
Ensure SoftBody3D does not use compressed mesh format.
2023-10-30 10:19:43 +01:00
Rémi Verschelde
e2c79bcb95
Merge pull request #82471 from SaracenOne/recache_bone_attachment
Reimport bone attachment fixes
2023-10-30 10:18:00 +01:00
clayjohn
1d9554103c Ensure SoftBody3D does not use compressed mesh format. 2023-10-29 22:45:47 +01:00
BlueCube3310
bd67e0a0bc Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
Saracen
4b671eec0e Reimport bone attachment fixes:
Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Rémi Verschelde
23b1f213a8
Merge pull request #81616 from bitsawer/fix_multimesh_voxelgi_bake
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-26 15:58:29 +02:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Rémi Verschelde
346459e9fb
Merge pull request #83986 from SaracenOne/skeleton_bones_renamed_check
Add method check for `_notify_skeleton_bones_renamed`.
2023-10-26 12:10:32 +02:00
Saracen
d0e5bff542 Add method check for _notify_skeleton_bones_renamed. 2023-10-26 10:22:59 +01:00
Rémi Verschelde
79e9e201e8
Merge pull request #82415 from Calinou/reflectionprobe-fix-high-max-distance-rendering-2
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-10-26 08:57:35 +02:00
bitsawer
cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
Hugo Locurcio
e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
smix8
618d9492d9 Fix missing NavigationObstacle property updates in constructor
Fixes missing NavigationObstacle property updates in constructor.
2023-10-23 05:10:58 +02:00
smix8
9640179f93 Fix missing NavigationAgent property updates in constructor
Fixes missing NavigationAgent property updates in constructor.
2023-10-23 04:27:49 +02:00
smix8
2f1668804c Fix missing NavigationLink property updates in constructor
Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00
A Thousand Ships
72fccd82c5 [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
Kongfa Waroros
c165f0cf2e Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
smix8
b7be45279d Solve race condition between AThousandShips and Akien
Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00