Commit Graph

68 Commits

Author SHA1 Message Date
Rémi Verschelde
793ffd942e Improve error message on project export failure
It's still not enough and we need better validation/error checking,
but it should help with people assume corrupted templates when it's
their config which is invalid.
2019-02-22 11:18:22 +01:00
Rémi Verschelde
26cf4fed6e
Merge pull request #25163 from ankitpriyarup/master
Disable autowrap for export dialog errors
2019-01-21 18:07:35 +01:00
Ankit Priyarup
7e6edee193 Disable autowrap for export dialog errors
Fixes #25065
2019-01-21 18:01:40 +05:30
Hugo Locurcio
f9d0bc1858
Make "Export with Debug" more visible in the Export dialog
This swaps out the CheckButton with a CheckBox, which has two benefits:

- The checkbox icon appears to the left of the text, which moves it
  closer from the text. This makes it more easily noticeable, as
  it also appears below the "File:" text now.
- It follows the UI convention of using checkboxes for options that
  do not bear an immediate effect, unlike CheckButtons which are
  expected to have an immediate effect when toggled.

This closes #25170.
2019-01-20 23:53:42 +01:00
Juan Linietsky
541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
volzhs
87305a0f54 Use HSplit to resize presets and options panel on Export window 2019-01-12 01:54:00 +09:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrii Doroshenko (Xrayez)
ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
qichunren
99f9af868a Fix ExportDialog layout out of boundary when select a template. 2018-12-11 16:13:14 +08:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
Michael Alexsander Silva Dias
63dc20a827 Move "Dialog Bounds" from the Editor Settings to project's metadata 2018-12-04 13:55:24 -02:00
Marcelo Fernandez
e49a090919 Export Path now has a folder icon to select the path 2018-11-12 16:04:58 -03:00
Marcelo Fernandez
aaa650e14a Fix missing bind for _export_path_changed 2018-11-12 11:38:26 -03:00
Rémi Verschelde
a16d9c6ab6
Merge pull request #23476 from marcelofg55/export_all
Add an Export All button to the Export dialog
2018-11-09 16:55:04 +01:00
Marcelo Fernandez
4755a3beed Preset saved export path is now shown on the Export window 2018-11-05 22:01:34 -03:00
Marcelo Fernandez
c0766e9503 Add an Export All button to the Export dialog 2018-11-03 21:19:12 -03:00
Marcelo Fernandez
d51999f11d Export for OS X on OS X now lets you select .dmg or .zip 2018-11-01 10:08:26 -03:00
Rémi Verschelde
69ccccaf71
Merge pull request #23322 from marcelofg55/export_path
Save last export path when exporting
2018-10-29 12:08:50 +01:00
Marcelo Fernandez
5bdb9cf208 Add a duplicate button to duplicate presets 2018-10-28 15:13:38 -03:00
Marcelo Fernandez
9814446ea0 Save last export path when exporting 2018-10-27 10:53:05 -03:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
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2018-10-06 16:20:41 -04:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
51dfdf549e ExportDialog: Validate path before allowing export
Otherwise one could quite easily end up with the exported game
being hidden files named ".x86_64" and ".pck" for example.

Also improved the default filename logic a bit to also include
extension, and never fallback to an empty string.

Also fixed being able to click "Export project" without selecting
a preset.
2018-08-31 11:19:13 +02:00
Rémi Verschelde
e7c5aca040 Port ImportDock and ProjectExport to new property editor (2nd try)
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog
by the stray `update_tree()` call, no longer needed in the new inspector.
2018-08-20 10:07:06 +02:00
Rémi Verschelde
b3246f13d1
Revert "Port ImportDock and ProjectExport to new property editor" 2018-08-18 15:24:31 +02:00
Rémi Verschelde
0a3d874efd Port ImportDock and ProjectExport to new property editor 2018-08-18 15:07:23 +02:00
Rémi Verschelde
5542d4a830 Export dialog: Fix error color and link alignment
Also fix extraneous "- " line when there are more than 2 messages.
2018-08-17 11:35:05 +02:00
Rémi Verschelde
13239cd4cc Export: Properly reload preset when opening dialog
Fixes #20119 where newly installed templates were not detected.

Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
homer666
7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Ignacio Etcheverry
68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Peter Folkins
bff73bdbf1 Set default file name for exported projects 2018-04-18 08:58:13 -05:00
Poommetee Ketson
2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Nathan Warden
f89d78a7a4 Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
Dmitry Koteroff
ad351a29db Some improvements to file/dir open/save dialogs:
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
Robbie Cooper
24fe3bd605 Fix file extensions persisting in file dialog after export
This caused issues if one decided to export many formats in a row.
The new file extension would be appended to the previous one.

Now, the filename is retained without its extension for successive exports.

Fixes #7291
2017-11-20 23:20:56 +01:00
volzhs
2e7345c00f Better TTR format 2017-11-13 20:37:28 +09:00
Rémi Verschelde
35683b9f32 Merge pull request #12031 from NathanWarden/export_cancel_to_done
Changed the export and fix dependencies dialog cancel button names to "Close"

[ci skip]
2017-10-21 00:15:48 +02:00
Jakob Sinclair
a5cabaeb8d Added error dialog when failing to export project
Fixes #11836

Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-13 00:40:19 +02:00
Nathan Warden
cedd95ba85 Changed the export/dependencies dialog button names from "Cancel" to "Close" 2017-10-11 13:21:05 -05:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Daniel J. Ramirez
b622c92fad Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
Gilles Roudiere
05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Daniel J. Ramirez
1e8048dd45 Improved theme generation, and other fixes 2017-09-12 13:16:38 -05:00
Rémi Verschelde
98a36c67f4 Merge pull request #11000 from Kibouo/iss10842
Fixes the deletion of an export preset's name when deleting the preset above it.
2017-09-12 13:10:00 +02:00