Commit Graph

622 Commits

Author SHA1 Message Date
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
mara
779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
RedworkDE
fa14b6d212 C#: Fix SendToScriptDebugger crash 2023-05-23 00:00:32 +02:00
RedworkDE
1cfc382fe8 C#: Mostly fix hash of ManagedCallable
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Gonçalo Vasconcelos
b74d4f45bb C#: Add Basis.LookingAt 2023-04-11 16:05:35 +01:00
bendn
ca0feabbb0
add hex_decode() to String 2023-04-05 19:44:00 +07:00
Yuri Sizov
ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
kleonc
f53d3382af C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-03-31 10:59:11 +02:00
Redwarx008
eb1fb254a6 C#: Fix Array.AddRange index out of bounds
Fix Array.AddRange index out of bounds
2023-03-27 21:55:06 +08:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
fce8a05b58 C#: Fix internal source generator on the 7.0.200 SDK 2023-02-16 11:25:47 +01:00
Caleb Kemper
103cb4bee6 Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
RedworkDE
fb0adaff9f C#: Fix AppContext.BaseDirectory 2023-02-04 14:35:11 +01:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde
1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde
5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
RedworkDE
ac96af1cc9 C#: Declare IEquatable<> interface for StringName 2023-02-03 00:26:18 +01:00
RedworkDE
7403a3a11b C#: Implement IEquatable<> and equality operators in NodePath
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
RedworkDE
b9d1462d2a C#: Set AppContext.BaseDirectory for editor builds 2023-02-02 15:05:11 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Raul Santos
7eb8325180
Fix C# examples in documentation
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Raul Santos
8166568976
C#: Implement IEquatable in Rid
- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
Rémi Verschelde
ab70b6ca8a
Merge pull request #72325 from raulsntos/dotnet/fix-72321
C#: Fix `Rotated` and `RotatedLocal`
2023-01-30 13:35:34 +01:00
Raul Santos
54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Raul Santos
cc80dda408
C#: Fix Rotated and RotatedLocal
Implementation was interchanged.
2023-01-29 18:43:54 +01:00
Raul Santos
2ef9e2933a
C#: Add Skew to Transform2D and fix InterpolateWith
- Add `Skew` property to `Transform2D`.
- Fix `InterpolateWith` in `Transform2D` to support skewed transforms.
2023-01-29 16:24:41 +01:00
Rémi Verschelde
80f59aa3d9
Merge pull request #72205 from raulsntos/dotnet/proxy-class
Fix lookup of C# types by their engine name
2023-01-28 15:41:28 +01:00
Rémi Verschelde
092bbfc2ea
Merge pull request #71992 from raulsntos/dotnet/rect-alt
C#: Remove `GetArea` and `GetVolume` methods
2023-01-28 15:41:04 +01:00
Raul Santos
65d0d05fa7
Fix lookup of C# types by their engine name 2023-01-27 21:28:15 +01:00
Rémi Verschelde
3c9b7ec26b
Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions
C#: Remove obsolete StringExtensions methods
2023-01-27 19:26:39 +01:00
Raul Santos
b3af6141a2
C#: Remove GetArea and GetVolume methods
- Remove `GetArea` method in favor of the `Area` property in Rect2{i}.
- Replace `GetVolume` method with a `Volume` property in AABB.
2023-01-27 18:53:23 +01:00
Raul Santos
15066948d7
C#: Remove obsolete StringExtensions methods 2023-01-27 17:15:23 +01:00
Raul Santos
1aa54141e6
C#: Implement readonly-ness in Array and Dictionary
- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27 15:25:34 +01:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Raul Santos
1aceacaa6b
C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Rémi Verschelde
2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
Rémi Verschelde
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
Rémi Verschelde
bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
Rémi Verschelde
c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
Rémi Verschelde
fdd02b8827
Merge pull request #71988 from raulsntos/🦭-attributes
Seal C# attributes
2023-01-26 23:42:21 +01:00
Rémi Verschelde
0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
Raul Santos
0a0c730805
C#: Annotate API with MustBeVariant
- Add MustBeVariant attribute to generic parameters that are used in a Variant context
2023-01-25 17:28:59 +01:00
Raul Santos
fc72604bef
C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
- `GodotSynchronizationContext`
  - Implements `IDisposable` to dispose of the disposable field `_queue`.
  - Makes the class sealed.
- `GodotTaskScheduler`
  - Implements `IDisposable` to dispose of the disposable property `Context`.
  - Makes the class sealed.
- `Dispatcher`
  - Dispose of previous `GodotTaskScheduler` instances before creating a new one.
2023-01-25 17:04:41 +01:00
Raul Santos
47ca2f2e09
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
Raul Santos
e7b719b7ec
Seal C# attributes 2023-01-24 18:42:25 +01:00