Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Michael Alexsander Silva Dias
95f93e038a
Exposed LineEdit's "selection_clear" and renamed it to "deselect".
2017-12-17 15:40:44 -02:00
Ian
fc299b4f37
add context menu enable getters, setters, and properties in LineEdit and TextEdit
2017-11-11 03:30:59 -05:00
Paulb23
9dddce75d0
Added multi level undo redo to line edit
2017-10-29 23:21:06 +00:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
405f6af79c
-Added diectly editable expressions on node to VSEditor, closes #6392
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-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
sanikoyes
c702981d57
add placeholder alpha property
2016-06-28 11:45:17 +08:00
sanikoyes
081c400ac6
Add placeholder property for line_edit
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this useful for user input tip
2016-06-27 19:47:40 +08:00
Paulb23
4f54e72189
Added setting to toggle line edit caret blink
2016-06-22 13:26:44 +01:00
Paulb23
e09e036565
Line edit caret no longer draws on focus loss
2016-06-22 13:26:44 +01:00
Paulb23
e65eba664f
Added caret blink to line edit
2016-06-22 13:20:48 +01:00
Ignacio Etcheverry
4928cc34eb
LineEdit: Word jumping and OSX hotkeys
2016-06-18 20:53:46 +02:00
Ignacio Etcheverry
99612207b7
LineEdit: Fix and improve selection behaviour
2016-06-18 16:14:43 +02:00
Juan Linietsky
f93aaa9b78
Default editing popup for LineEdit and TextEdit
2016-05-16 20:25:17 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Saracen
0006f035eb
Added alignment to LineEdit GUI control.
2015-11-02 17:37:47 +00:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00