Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
...
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
...
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Rémi Verschelde
28ed96570c
Merge pull request #14784 from Smjert/fix/sprite3d-init
...
Fix Sprite3D alpha_cut member not being initialized
2017-12-17 22:20:43 +01:00
Rémi Verschelde
19a8f409c1
Merge pull request #14782 from djrm/pr_visual_improvements
...
Now every variant type has its icon.
2017-12-17 22:19:44 +01:00
Rémi Verschelde
cd6fb0eb4e
Merge pull request #14779 from RayKoopa/setting_ui_design
...
Implement settings dialog UI ideas
2017-12-17 22:19:04 +01:00
Daniel J. Ramirez
5e2c8593f7
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 15:16:20 -06:00
Stefano Bonicatti
a15721e5c9
Fix Sprite3D alpha_cut member not being initialized
2017-12-17 22:07:43 +01:00
Daniel J. Ramirez
c8c280a68a
Now every variant type has its icon.
2017-12-17 14:06:11 -06:00
Rémi Verschelde
1ef123c57d
Merge pull request #14748 from YeldhamDev/popupmenu_circleback
...
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17 20:22:50 +01:00
Rémi Verschelde
90d95c7ee1
Merge pull request #14757 from YeldhamDev/submenu_keyboard
...
More changes to PopupMenu's submenu keyboard handling
2017-12-17 20:22:20 +01:00
Rémi Verschelde
4ee57026bb
Merge pull request #14781 from djrm/pr_visual_improvements
...
General use Variant type icons, plus other icon updates.
2017-12-17 20:21:48 +01:00
Daniel J. Ramirez
756c033adb
General use Variant type icons, plus other icon updates.
2017-12-17 13:19:09 -06:00
Rémi Verschelde
3ce5a74df2
Merge pull request #14770 from volzhs/sub-resources
...
Show sub-resources as sub-menu
2017-12-17 20:02:41 +01:00
Rémi Verschelde
89a32b4977
Merge pull request #14775 from hpvb/limit-lightmapper-subdiv
...
Limit the lightmapper subdivide to 1024
2017-12-17 19:59:59 +01:00
Juan Linietsky
3de20641f5
Property install export templates when downloaded from http
...
added a scale parameter for scene import
2017-12-17 15:48:24 -03:00
Rémi Verschelde
f5b183d525
Merge pull request #14780 from vnen/tileset-editor-fix
...
Fix method not returning value in all paths (autotile editor)
2017-12-17 19:34:01 +01:00
Rémi Verschelde
fd022cb156
Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose
...
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17 19:29:59 +01:00
Rémi Verschelde
9b86703fd9
Merge pull request #14772 from poke1024/fix14539
...
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 19:28:16 +01:00
George Marques
c8d416d152
Fix method not returning value in all paths (autotile editor)
2017-12-17 16:03:46 -02:00
Michael Alexsander Silva Dias
95f93e038a
Exposed LineEdit's "selection_clear" and renamed it to "deselect".
2017-12-17 15:40:44 -02:00
Ray Koopa
0d04f212a3
Clean up setting dialogues a bit.
2017-12-17 18:39:36 +01:00
Hein-Pieter van Braam
c4c7fa3f5e
Limit the lightmapper subdivide to 1024
...
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase this limit again
2017-12-17 18:00:00 +01:00
Bernhard Liebl
abfcce0067
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 16:24:23 +01:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
volzhs
002a0271fe
Show sub-resources as sub-menu
2017-12-17 23:55:24 +09:00
Rémi Verschelde
cacab4ba62
Merge pull request #14769 from akien-mga/if-0-cleanup
...
Cleanup some #if 0'd code
2017-12-17 15:43:11 +01:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
8821f9b750
Merge pull request #14767 from volzhs/save-clip-contents
...
Fix Clip Content property is not saved
2017-12-17 15:18:30 +01:00
volzhs
ef32018d1f
Fix Clip Content property is not saved
2017-12-17 23:10:59 +09:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
...
Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
...
Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Rémi Verschelde
dbae2d98e3
Merge pull request #14528 from AlmightyScientist/issue-14456
...
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 14:24:53 +01:00
Rémi Verschelde
6afb90c846
Merge pull request #14635 from poke1024/getline
...
Faster FileAccess::get_line()
2017-12-17 14:24:07 +01:00
Rémi Verschelde
93c9aada67
Merge pull request #14692 from poke1024/docsgroups
...
Docs methods grouping by prefix
2017-12-17 14:23:49 +01:00
Rémi Verschelde
d0abcf1a58
Merge pull request #14745 from poke1024/api-hash-arg-info
...
Faster ClassDB::get_api_hash()
2017-12-17 14:22:48 +01:00
Rémi Verschelde
e2583233d1
Merge pull request #14755 from hpvb/fix-13337
...
Don't glBindTexture() on viewports without effects
2017-12-17 14:19:36 +01:00
Rémi Verschelde
fc0e341fc5
Merge pull request #14764 from poke1024/android
...
Increase sleep time for android export thread
2017-12-17 14:18:47 +01:00
Rémi Verschelde
5b1960e5ff
Merge pull request #14766 from volzhs/info-fps
...
Refactoring FPS & information on 3D viewport
2017-12-17 14:18:28 +01:00
volzhs
4073de88cb
Refactoring FPS & information on 3D viewport
...
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
Hein-Pieter van Braam
9ba134b463
Add several unlikely() macros
...
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde
863dcdf431
Merge pull request #14765 from ColinKinloch/master
...
Fixed Android NDK unified header detection for python 3
2017-12-17 13:07:06 +01:00
Colin Kinloch
064189c693
Fixed Android NDK unified header detection for python 3
2017-12-17 12:01:16 +00:00
Bernhard Liebl
95edc3855a
Increase sleep time for android export thread
2017-12-17 11:50:11 +01:00
Rémi Verschelde
32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
...
Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Rémi Verschelde
d9c730e138
Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbaker
...
Tweak OpenMP parameters for lightbaker
2017-12-17 11:08:42 +01:00
Hein-Pieter van Braam
a402efeb72
Tweak OpenMP parameters for lightbaker
...
On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.
Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee
9948da70a0
Fix gdnative generation for lightmapper.
2017-12-16 16:56:54 -08:00
Enzo Nocera
8e2a1ffd6e
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 01:43:59 +01:00
George Marques
f1683a290b
Add support for whole program optimization on MSVC
...
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-16 22:29:02 -02:00