Commit Graph

78 Commits

Author SHA1 Message Date
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
Aaron Franke
446893fdd1
GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
Rémi Verschelde
be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Aaron Franke
2723f781dd
GLTF: Allow specifying export image format including from extensions 2023-09-14 17:33:48 -05:00
Aaron Franke
5b7001dccf
GLTF: Improve logic for keeping track of the real root node 2023-09-03 03:35:29 -05:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
Aaron Franke
2970839085
Set base_path and filename during export 2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code 2023-08-03 02:05:41 -05:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process 2023-07-18 15:20:24 -05:00
Aaron Franke
07400f2065
Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Aaron Franke
629613a867
GLTF: Document gltf_skeleton->godot_bone_node is unused when importing 2023-06-03 02:13:07 -05:00
Aaron Franke
5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
Lyuma
72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
Aaron Franke
639b8e7dc7
Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Aaron Franke
9a031806bd
GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma
bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Silc Renew
8b3be51d17 Add remove immutable tracks option to glTF importer
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Rémi Verschelde
518b9e5801
Add missing classref changes after #62942 2023-01-27 12:07:53 +01:00
K. S. Ernest (iFire) Lee
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Aaron Franke
208df30eeb
Improve the documentation of GLTFDocument's append methods 2023-01-15 14:27:08 -06:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Silc Renew
db7473672f Add trimming option to cut un-keyed timeline before first key in gltf 2022-11-29 13:53:33 +09:00
Rémi Verschelde
06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
K. S. Ernest (iFire) Lee
baab97302a Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
RedMser
9c50e99c5c Add unregister for GLTFDocumentExtension 2022-11-22 21:46:59 +01:00
Aaron Franke
98ef359240
Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
K. S. Ernest (iFire) Lee
5aafa3f54a Add GLTFDocument documentation.
Co-authored-by: Meow <mosesturner@protonmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20 14:51:41 -08:00
Aaron Franke
73c673a614
Change the way GLTFDocumentExtension classes are registered
Also move GLTFDocumentExtension into the extensions folder
2022-11-09 20:58:48 -06:00
Aaron Franke
a70dce893f
Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
The Tophat Demon
c1a600545c GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
Aaron Franke
7097e8add7
Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
Aaron Franke
b72dc0de89
Make used extensions stored in GLTFState
This allows GLTFDocumentExtension classes to add to the used extensions array.
2022-09-19 19:39:49 -05:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
kobewi
7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Aaron Franke
03cd8097e1
Move GLTF camera conversion code into GLTFCamera 2022-08-28 11:18:32 -05:00