bruvzg
96f7a08fd6
Re-enable godot-cpp
CI.
2022-03-17 08:18:01 +02:00
Haoyu Qiu
a635ecf6d4
Add item tooltip access to OptionButton
2022-03-17 13:50:16 +08:00
Rémi Verschelde
178961a6dc
Merge pull request #59183 from YeldhamDev/assetlib_less_borders
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Remove extra borders from the AssetLib plugin
2022-03-16 23:50:18 +01:00
Rémi Verschelde
cd500eee8b
Merge pull request #59200 from Sauermann/fix-unused-conditional
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Simplify always true conditional
2022-03-16 23:49:28 +01:00
Rémi Verschelde
c950db6652
Merge pull request #59209 from rburing/fix_pinjoint2d_inertia_tensor
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`PinJoint2D`: fix inertia tensor, taking center of mass into account
2022-03-16 23:48:09 +01:00
Ricardo Buring
7ce4a1d9f3
PinJoint2D: fix inertia tensor, taking center of mass into account
2022-03-16 22:57:38 +01:00
Rémi Verschelde
daa5a1df7a
Merge pull request #59211 from techiepriyansh/fix-axis-handle-gizmo-letters
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Fix axis handle gizmo letters at wrong positions on varying editor scale
2022-03-16 22:36:01 +01:00
Rémi Verschelde
d9bd33d406
Merge pull request #59160 from taigi100/Bugfix-#59003-Controls-not-laid-properly-with-FlowContainer-in-another-container
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Fix children visibility check
2022-03-16 22:03:45 +01:00
Priyansh Rathi
edbf757208
fix axis handle gizmo letters at wrong positions on varying editor scale
2022-03-17 02:20:57 +05:30
Rémi Verschelde
d3f983262f
Merge pull request #59207 from bruvzg/fix_native_struct_defs
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Cleanup and fix native struct definitions.
2022-03-16 19:47:54 +01:00
bruvzg
6079e14396
Cleanup and fix native struct definitions.
2022-03-16 20:14:15 +02:00
Rémi Verschelde
5c7971d856
Merge pull request #59146 from m4gr3d/setup_mavencentral_publishing
2022-03-16 17:24:22 +01:00
Rémi Verschelde
e7d49e6937
Merge pull request #59199 from akien-mga/windows-shadowed-mouse_monitor
2022-03-16 17:13:18 +01:00
Rémi Verschelde
7e556178a5
Merge pull request #59197 from akien-mga/mingw-thorvg-missing-cstring
2022-03-16 17:11:54 +01:00
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension
2022-03-16 17:11:40 +01:00
Markus Sauermann
7451fa63f2
Simplify always true conditional
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get_viewport() is always true, because is_inside_tree() is true.
2022-03-16 16:28:11 +01:00
Rémi Verschelde
fa37f17029
Windows: Properly set mouse_monitor
instead of shadowing it
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GCC was raising a warning about unused variable, but it's actually meant
to be used in the destructor for deinit.
2022-03-16 15:48:56 +01:00
Rémi Verschelde
3a305d31f0
thorvg: Fix MinGW build by adding explicit <cstring>
include
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Fixes #59044 .
2022-03-16 15:47:23 +01:00
taigi100
280956ddc3
Fix children visibility check
2022-03-16 15:51:27 +02:00
notSanil
36fa7059ed
Fix device limit exceeding for uniform buffer
2022-03-16 16:52:35 +05:30
Rémi Verschelde
9d732aa0cf
Merge pull request #58973 from bruvzg/gde_export
2022-03-16 11:53:08 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Rémi Verschelde
b1fbd8ab40
Merge pull request #59184 from Sauermann/fix-enlarge-safe-rect
2022-03-16 09:49:22 +01:00
Markus Sauermann
d3af794295
Handle NOTIFICATION_WM_CLOSE_REQUEST in EditorSpinSlider
2022-03-16 08:53:13 +01:00
Bastiaan Olij
57e5a33623
Split dummy renderer classes into separate files
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Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Michael Alexsander
fc0e657e8f
Remove extra borders from the AssetLib plugin
2022-03-15 20:40:46 -03:00
Rémi Verschelde
cfd21adf64
Merge pull request #49092 from BastiaanOlij/multiview_clustered
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Add multiview support to the clustered forward renderer
2022-03-16 00:17:57 +01:00
Rémi Verschelde
8e72be941c
Merge pull request #59165 from Rindbee/fix-text-buf-does-not-clear
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Fix text buf does not clear when calling the method set_item_text in …
2022-03-16 00:07:32 +01:00
Rémi Verschelde
1de66f1357
Merge pull request #59172 from taigi100/Bugfix-#58726-List-items-are-shown-twice-in-the-2D-editor's-"Show-list-of-selectable-nodes-at-position-clicked"-mode
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Update to only use select tool on button press
2022-03-16 00:06:41 +01:00
Silc 'Tokage' Renew
b06d253920
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
Rémi Verschelde
fb28025785
Merge pull request #59153 from Calinou/debug-stringnames-improve
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Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
taigi100
6c4dbf92ac
Update to only use select tool on button press
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It used to run the code twice, probably once on button press, once on button release.
2022-03-15 20:04:59 +02:00
Hugo Locurcio
38995961df
Improve --debug-stringnames
to be more useful
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- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
reduz
8b547331be
Create GDExtension clases for PhysicsServer3D
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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Hugo Locurcio
f269300a7d
Remove unused Streamed option for textures in the Import dock
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Godot does not support texture streaming yet (and is only planned
for a future 4.x release), so displaying an option can be misleading.
2022-03-15 18:34:47 +01:00
Rémi Verschelde
41edfc88a3
Merge pull request #59169 from timothyqiu/icon-for-theme
2022-03-15 16:51:07 +01:00
Haoyu Qiu
0ac6e6acbe
More icon updates on theme change
2022-03-15 23:05:41 +08:00
风青山
f789c17690
Fix text buf does not clear when calling the method set_item_text in PopupMenu
2022-03-15 21:49:00 +08:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Rémi Verschelde
d0fee76717
Merge pull request #59135 from EricEzaM/improvement/editor-log-better-button-style
2022-03-15 13:09:34 +01:00
Eric M
df2c71efd1
Improve editor log message filter button styles.
2022-03-15 21:25:24 +10:00
Rémi Verschelde
055d775d74
Merge pull request #59158 from akien-mga/editor-properties-array-dict-clean-button_add_item
2022-03-15 09:36:31 +01:00
Rémi Verschelde
cf834db44c
Merge pull request #59137 from timothyqiu/sprite-frames-editor
2022-03-15 09:10:48 +01:00
Rémi Verschelde
32179d7732
Merge pull request #57848 from timothyqiu/2d-grid-options
2022-03-15 08:57:41 +01:00
Rémi Verschelde
e43fa2d35d
Properly clean button_add_item
ref in Array/Dict property editors
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Fixes #59152 .
2022-03-15 08:52:02 +01:00
Rémi Verschelde
e255a10682
Merge pull request #59143 from Calinou/doc-range-value-changed
2022-03-15 08:40:29 +01:00
Haoyu Qiu
7cabf49e67
Improves SpriteFrames editor
2022-03-15 14:39:40 +08:00
Haoyu Qiu
d07fd739ca
Separate 2D grid visibility and grid snap
2022-03-15 08:54:07 +08:00
Fredia Huya-Kouadio
a2bf47de2b
Setup logic to publish the Godot Android library to MavenCentral
2022-03-14 14:53:39 -07:00
Hugo Locurcio
cdbb31adc9
Document Range's value_changed
signal is also emitted with code changes
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This also mentions that the signal is potentially emitted every frame,
which can have performance implications.
2022-03-14 21:32:23 +01:00