Rémi Verschelde
1ff772bb7e
Merge pull request #21559 from akien-mga/3d-grid-zfighting
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Fix z-fighting on origin grid lines in spatial editor
2018-08-29 09:47:07 +02:00
Rémi Verschelde
7e79fb80db
Fix z-fighting on origin grid lines in spatial editor
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Fixes #21264 .
2018-08-29 09:27:50 +02:00
Rémi Verschelde
a8eaf69a68
Merge pull request #21557 from akien-mga/fix-set_weight
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Fix operator precedence in PhysicsBody2D::set_weight
2018-08-29 09:21:34 +02:00
Rémi Verschelde
3b01bf94ad
Fix operator precedence in PhysicsBody2D::set_weight
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Fixes #16038 .
2018-08-29 08:37:08 +02:00
Rémi Verschelde
07c43a6567
Merge pull request #21544 from willnationsdev/fix-scn-meta
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Fix making _editor_icon meta during CLEAR_SCRIPT
2018-08-29 08:31:18 +02:00
Bernhard M. Wiedemann
853d9c0807
Do not record year of build
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This value becomes part of get_version_info output,
but if it is changing every year without any other change,
it cannot be a useful indicator of anything.
Using a constant value, makes the package build reproducible.
See https://reproducible-builds.org/ for why this is good.
2018-08-29 05:55:37 +02:00
Hein-Pieter van Braam
6fcc20ec51
Fix typo in os_uwp causing a build failure
2018-08-28 22:45:39 +02:00
Will Nations
ca14766e3a
Fix making _editor_icon meta during CLEAR_SCRIPT
2018-08-28 15:32:35 -05:00
jmf
11c90b0bb3
Fix to make CSGBox the size that is entered in Width, Height and Depth instead of twice those lengths.
2018-08-28 14:41:41 -03:00
Rémi Verschelde
d42807371c
Merge pull request #21537 from tko/itemlist-edit-scale
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Scale the Item List Editor window size with the editor scale
2018-08-28 19:40:40 +02:00
Tommi Komulainen
aded18104b
Scale the Item List Editor window size with the editor scale
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Makes the dialog bigger and more usable on HiDPI screens.
Fixes #21520
2018-08-28 19:17:29 +02:00
Max Hilbrunner
6f9416b2b6
Merge pull request #21454 from char0xff/doc
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Update UndoRedo.xml
2018-08-28 17:09:40 +02:00
Max Hilbrunner
e59dc62562
Merge pull request #21444 from romlok/input-propagation
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Clarify direction of input event propagation
2018-08-28 17:09:02 +02:00
Rémi Verschelde
a651dbfe7e
Donors: Add GameDev.tv as platinum sponsor
2018-08-28 12:55:07 +02:00
Rémi Verschelde
a5e44cd262
Merge pull request #21526 from Faless/tcp_ip_fixes
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Fix DNS resolution when cache is invalid.
2018-08-28 12:54:20 +02:00
Fabio Alessandrelli
97757cd1d1
Fix DNS resolution when cache is invalid.
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Fix StreamPeerTCP.connect_to_host return value.
2018-08-28 12:32:04 +02:00
Rémi Verschelde
0dd162a936
Merge pull request #21523 from dragmz/21521-fix
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Fix for p_width - 1=-1 out of size
2018-08-28 12:18:53 +02:00
Marcin Zawiejski
eaa0dbc7d8
Fix for p_width - 1=-1 out of size
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Fixes a zero-size image creation by moving the profiler plot update call
to the Clear button handler so it is not called during initialization.
2018-08-28 11:49:12 +02:00
Rémi Verschelde
6671096dd7
Merge pull request #21514 from cbscribe/kcc_docs_fixes2
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[DOCS] Classref corrections and clarifications
2018-08-28 08:13:13 +02:00
Rémi Verschelde
57ba7caa6d
Merge pull request #21511 from eska014/webm-nomt
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Fix WebM and Theora video in HTML5 export
2018-08-28 07:56:52 +02:00
Rémi Verschelde
bec00110e0
Merge pull request #21510 from milkowski/master
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No need to link with libandroid_support.a in NDK 17
2018-08-28 07:47:59 +02:00
Rémi Verschelde
ac38b7e97b
Merge pull request #21496 from tko/macos-complete
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[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
2018-08-28 07:40:55 +02:00
Rémi Verschelde
cda5a56808
Merge pull request #21495 from tko/macos-replace
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[macOS] fix conflicting keybindings for (Find and) Replace...
2018-08-28 07:38:30 +02:00
elasota
084cbdefa2
Fix BPTC and fix importing HDR images with LDR compression
2018-08-27 23:05:04 -04:00
Chris Bradfield
285234e8d9
[DOCS] Corrections and clarifications
2018-08-27 18:56:43 -07:00
Wojciech Milkowski
3a3ea6d514
No need to link with libandroid_support in NDK 17
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According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17
libandroid_support library is not needed any more, and on armv8 is
already gone which breaks compilation.
2018-08-28 02:34:59 +02:00
Leon Krause
b4b816c122
Enable Theora module for HTML5 platform
2018-08-28 01:56:47 +02:00
Juan Linietsky
02490dbd2c
Merge pull request #21507 from fire/gltf2_quat_normalization
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GLTF2 animation regression with Quat normalization
2018-08-27 19:27:06 -03:00
K. S. Ernest (iFire) Lee
fa62037ff6
In the GLTF importer normalize Quaternions after every operation and when reading from the format.
2018-08-27 14:59:28 -07:00
Ignacio Etcheverry
6b10e3750e
Merge pull request #21497 from neikeq/hm
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C# generated classes ignore warning CS1591 and cleanup
2018-08-27 21:43:46 +02:00
Ignacio Etcheverry
aa2bcf3dfc
C# generated classes ignore warning CS1591 and cleanup
2018-08-27 20:39:51 +02:00
Tommi Komulainen
c2f0b4c9c6
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
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The default shortcut for Spotlight search is Command+Space so try not to
use it. Instead use Ctrl+Space similar to Xcode.
2018-08-27 20:39:43 +02:00
Tommi Komulainen
464756ec0f
[macOS] fix conflicting keybindings for (Find and) Replace...
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```
Play Scene Command+R (no change)
Replace... Command+R => Option+Command+F
Find Function... Option+Command+F => Ctrl+Command+J
```
On macOS Option+Command+F is commonly used for Find and Replace so use
it instead to avoid conflicting with "Play Scene"
And as Option+Command+F is currently used by "Find Function..." rebind
the latter to Control+Command+J which is the Xcode shortcut for
"Jump to Definition"
Fixes #19817
2018-08-27 20:28:24 +02:00
Juan Linietsky
0565adb20f
Removed fallback system and merged bptc into s3tc
2018-08-27 13:47:35 -03:00
Rémi Verschelde
79c6a83c99
Bump version to 3.1-alpha
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IMPORTANT: This means that the master branch is now considered feature-complete
for the upcoming 3.1 release, and thus in *feature freeze*.
Unless explicitly allowed by project maintainers, no new feature PRs will be
considered for merge until Godot 3.1-stable is released. Current PRs made
before the feature freeze will still be reviewed and potentially merged before
the beta stage, if deemed satisfactory.
2018-08-27 18:17:35 +02:00
Juan Linietsky
2428ec6205
Merge pull request #21453 from BlackCatter/triplanar-detail-fix
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Fix error using triplanar UV with detail map
2018-08-27 13:04:47 -03:00
Juan Linietsky
02d2676dc9
Merge pull request #21405 from SneakyMax/fix-animation-condition-advancing
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Fix advancing based on condition in AnimationNodeStateMachinePlayback
2018-08-27 13:04:02 -03:00
Rémi Verschelde
1fe6ad6a9d
Merge pull request #21400 from rfht/master
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log to console if falling back to dummy audio driver
2018-08-27 18:03:52 +02:00
Rémi Verschelde
9df5ddae29
Merge pull request #21456 from MarianoGnu/tileset_editor
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TileSet editor Fixes
2018-08-27 17:49:02 +02:00
Rémi Verschelde
66778eae71
Merge pull request #21420 from elasota/fix-last-mipmap
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Fix uninitialized mipmap levels
2018-08-27 17:48:41 +02:00
Rémi Verschelde
f06b7d40c8
Merge pull request #21449 from vnen/gdscript-builtin-is
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Allow `is` operator to test built-in types
2018-08-27 17:48:11 +02:00
Rémi Verschelde
5b87864385
Merge pull request #21369 from Noshyaar/exportflag
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Deprecating bit flags export with no hint text
2018-08-27 17:47:21 +02:00
Rémi Verschelde
573d03d888
Merge pull request #21489 from godotengine/revert-21236-windows-graceful-close
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Revert "Try closing gracefully before terminating process"
2018-08-27 17:33:27 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process"
2018-08-27 17:32:43 +02:00
Rémi Verschelde
c1f687c681
Merge pull request #21387 from hpvb/fix-15324
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Fall back to GLES2 if GLES3 is not working
2018-08-27 16:54:22 +02:00
Ignacio Etcheverry
78bb53f85d
Merge pull request #21205 from KellyThomas/c-sharp-feature-parity-quat
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[Mono] Quat - add some missing constructors and methods
2018-08-27 16:18:09 +02:00
Rémi Verschelde
35fbb11cec
Merge pull request #21484 from Omicron666/patch-1
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Typo in text string
2018-08-27 16:16:57 +02:00
Omicron
71397e0e17
Typo in text string
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reported by Yuri Chornoivan on weblate
2018-08-27 16:12:48 +02:00
JFonS
b58bb95c86
Saner selection code for instanced scenes in 3D, should close #21447
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Selecting instanced scenes still doesn't work properly because gizmos are not being added to instanced nodes.
I will probably work on fixing all the shenanigans around selection, but that will take some time.
This part of the code should work better for the moment.
2018-08-27 16:02:49 +02:00
Juan Linietsky
eb25cd0737
Merge pull request #21483 from godotengine/revert-21467-fix-3d-textures
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Revert "Fix some 3D texture issues"
2018-08-27 10:12:39 -03:00